Difference between revisions of "Medical Ship"

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(Old forum = found at http://bote2.square7.ch/forum/viewtopic.php?p=27152#p27152)
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= Old forum =
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found at http://bote2.square7.ch/forum/viewtopic.php?p=27152#p27152
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+% Population Health.
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This would act as another game resource. In order for Hospital Ships to have any value in the game, they to be affected by a resource value, and this is it.
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HOSPITAL SHIP (a write-up description of how they work)
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These vessels are considered starships in themselves, and have specific mission parameters. They are commonly deployed behind the front lines of various conflicts, wars and disaster zones. They often have simple, yet functional designs, with medium armaments and crews ranging from 100 to 250, a large proportion of which are Doctors, Nurses, triage medics and many other medical technicians and specialists, which would either be called upon for relief efforts during wartime, or any number of medical emergencies and sudden outbreaks on the innermost systems out to the most distant colonies.
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Note: each empire has the ability to control 'Population Health' - aided by health centres and clinics (described later) that can be built in any system. This 'resource' only comes into action in times of crisis - when the system is attacked incurring casualties, when there is a global pandemic random event, or natural disaster. Now, Hospital ships have a default Population Health bonus that hovers around the 20% mark. They have the ability to supply and furnish Medical Centres with personnel and equipment, and in such a crisis, in a system that has a Medical centre in place, a potential of +45% population control can be in effect. (for a further explanation, see Medical Centres as a structure, described later).
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Purpose / Special Abilities:
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* Offers up to 20% Pop. Health per system - and that is for 1 Hospital Ship or 50 in a single system (it makes no difference)
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* All ships (except Colony ships) have some level of Population Health capability - but it works the same as Hospital ships in respects to numbers. 1 Cruiser or 50 Cruisers have the same percentage output in a single system (this has to be in effect really, because if the percentages were accumulative, it would possible in some systems to prevent any population loss at all).
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* With random event disasters, such as seismic activities and asteroid strikes etc, a warning will be given some turns before, stating that a potential disaster has been detected. This gives you time to race to the location (if you're in time) with a hospital ship to anticipate it.
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* In systems where there is a Hospital ship as well as a mixture of starship types and a disaster strikes, command of the operation is passed over to the Hospital ship, and its Population Health bonus is activated. The percentage bonuses of the other ship types become redundant.
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* The health percentage bonuses of other ship types, such as Cruisers and Destroyers etc are nominal, ranging in the 2 - 5% range, making Hospital ships have an important and relevant place in the fleet. Explorers are the best of the non-Hospital ship types, offering up to 7 and 8%.
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= Table =
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Revision as of 13:25, 4 June 2015

_TOC_

Old forum

found at http://bote2.square7.ch/forum/viewtopic.php?p=27152#p27152

+% Population Health.

This would act as another game resource. In order for Hospital Ships to have any value in the game, they to be affected by a resource value, and this is it.

HOSPITAL SHIP (a write-up description of how they work)

These vessels are considered starships in themselves, and have specific mission parameters. They are commonly deployed behind the front lines of various conflicts, wars and disaster zones. They often have simple, yet functional designs, with medium armaments and crews ranging from 100 to 250, a large proportion of which are Doctors, Nurses, triage medics and many other medical technicians and specialists, which would either be called upon for relief efforts during wartime, or any number of medical emergencies and sudden outbreaks on the innermost systems out to the most distant colonies.

Note: each empire has the ability to control 'Population Health' - aided by health centres and clinics (described later) that can be built in any system. This 'resource' only comes into action in times of crisis - when the system is attacked incurring casualties, when there is a global pandemic random event, or natural disaster. Now, Hospital ships have a default Population Health bonus that hovers around the 20% mark. They have the ability to supply and furnish Medical Centres with personnel and equipment, and in such a crisis, in a system that has a Medical centre in place, a potential of +45% population control can be in effect. (for a further explanation, see Medical Centres as a structure, described later).

Purpose / Special Abilities:

  • Offers up to 20% Pop. Health per system - and that is for 1 Hospital Ship or 50 in a single system (it makes no difference)
  • All ships (except Colony ships) have some level of Population Health capability - but it works the same as Hospital ships in respects to numbers. 1 Cruiser or 50 Cruisers have the same percentage output in a single system (this has to be in effect really, because if the percentages were accumulative, it would possible in some systems to prevent any population loss at all).
  • With random event disasters, such as seismic activities and asteroid strikes etc, a warning will be given some turns before, stating that a potential disaster has been detected. This gives you time to race to the location (if you're in time) with a hospital ship to anticipate it.
  • In systems where there is a Hospital ship as well as a mixture of starship types and a disaster strikes, command of the operation is passed over to the Hospital ship, and its Population Health bonus is activated. The percentage bonuses of the other ship types become redundant.
  • The health percentage bonuses of other ship types, such as Cruisers and Destroyers etc are nominal, ranging in the 2 - 5% range, making Hospital ships have an important and relevant place in the fleet. Explorers are the best of the non-Hospital ship types, offering up to 7 and 8%.

Table

Image Class Empire Kind Tech Description Custom1 Custom2


Chapman class 1 Fed Hospital Ship I 5 E. Nellis Chapman was an early 22nd century geneticist who was widely regarded as the finest mind in the field, and responsible for many groundbreaking surges in the genetic sciences. This Chapman class, so named after him, has been designed to answer the call for additional fleet support in the warzones of the final frontier. These vessels are considered starships in themselves, and have specific mission parameters. They are commonly deployed behind the front lines of various conflicts, wars and disaster zones. They are fully equipped to answer any distress call, and render relief efforts during wartime, or any number of medical crises and sudden outbreaks that might emerge on the innermost systems out to the most distant colonies. Phaser Emitters Photon Torpedoes
Olympic class 1 Fed Hospital Ship II 9 The Olympic class is an advanced piece of hardware. Encompassing a spherical hull design with much improved warp capabilities, defensive systems and enhanced armaments, it handles like a regular starship in its own right. Improvements are wide and diverse, most notably in medical equipment. To counter combat emergencies on the surface the Olympics are provisioned with a fully transportable triage centre, capable of handling and treating a large number of casualties almost immediately. Phaser Banks Photon Torpedoes


Torvath class 2 Rom Medical Frigate I 5 There is nothing more important to the image of an empire than how it treats and cares for its loyal citizens. As a reward for devotion the military employs a unit of remedial medical cruisers to serve and sustain those on the front line of war. The Torvath Medical Frigate serves this important purpose, and may also respond to any number of interstellar crises. But crucially, it is believed its assured success will go some way in bolstering domestic public opinion, and confidence in the senate. Disruptors Plasma Torpedoes
Vralnath class 2 Rom Medical Frigate II 9 The prolonged service of the Torvath deserved the success its legacy bore, and thus warrants a sustained presence on the front line in this, the next generation of Medical Frigate. The Vralnath is a larger, faster, and more durable vessel: a starship in all but designation. Today's galaxy is fraught with disaster and ever mounting threats, and the Star Empire feels that in war, if it is to compete and survive, the very best medical care possible must be supplied to those that are consigned to fight it. Secondly, a very important function has been designed into the Vralnath, and that is to administer rapid and large scale evacuations. Even in the worst case scenario, citizens of the Romulan Star Empire are not expendable resources. Disruptors Plasma Torpedoes
Kivirok class 4 Card Triage Cruiser 5 The Kivirok class Triage Cruiser is a necessary expenditure, Central Command believes, designed specifically as an extreme deployment option in times of interstellar emergency. Normally such needs would not warrant the inclusion of such a ship designation in the fleet, as most starships can accommodate plagues, natural disasters and other crises. However, if the need arises, Kiviroks can be deployed to fulfil a sometimes useful medical function in the troubled zones, but also, critically, as a propaganda device to placate public opinion, and cultivate military support. Heavy Phaser Emitters Photon Torpedoes