Difference between revisions of "Civilizations"
From BotF2-Wiki
(→How it works) |
(→How it works) |
||
Line 49: | Line 49: | ||
*Civilizations.xml (basics), defines Civilization Key and Race | *Civilizations.xml (basics), defines Civilization Key and Race | ||
− | *HomeSystems.xml | + | *HomeSystems.xml Defines HomeSystem and Starting levels |
+ | *Races.xml | ||
+ | +TechTrees.xml | ||
+ | *\Tables\MoraleTables.txt | ||
Revision as of 15:54, 11 June 2016
Contents
Intro
Civilizations are defined by \Resources\Data\Civilizations.xml.
bitbucket: https://bitbucket.org/mstrobel/BotF2/src/4bd3c04bb439e29cb543e1f020819b8df2e70bf4/Mainline/BotF2Client/Resources/Data/Civilizations.xml?at=default (24.09.2013)
At \Resources\Images\ only the five Major Races images are stored, which can be seen at Main Page.
File Structure
- <Civilization Key="FEDERATION">
- <Race>HUMANS</Race>
- <ShortName>Federation</ShortName>
- <LongName>United Federation of Planets</LongName>
- <DiplomacyReport>The United...</DiplomacyReport>
- <HomeSystemName>Sol</HomeSystemName>
- <Color>Blue</Color>
- <HomeQuadrant>Alpha</HomeQuadrant>
- <CivilizationType>Empire</CivilizationType>
- <TechCurve>TechCurve6</TechCurve>
- </Civilization>
More
SupremacyCore\Entities\Civilization.cs
public enum CivilizationType : byte MinorPower = 0, DevelopingPower, ExpandingPower, Empire
public enum CivTraits : ushort Aggressive = 0x0001, Charismatic = 0x0002, Creative = 0x0004, Expansive = 0x0008, Financial = 0x0010, Imperialist = 0x0020, Industrious = 0x0040, Organized = 0x0080, Philosophical = 0x0100, Protective = 0x0200, Spiritual = 0x0400
How it works
- Civilizations.xml (basics), defines Civilization Key and Race
- HomeSystems.xml Defines HomeSystem and Starting levels
- Races.xml
+TechTrees.xml
- \Tables\MoraleTables.txt
- Civilization: Borg
- Race: Borg
- Shortname: Borg
- LongName: Borg Collective
- HomeSystem: Unimatrix 1
- StarSystem: