Difference between revisions of "Category:3D Combat Engine"
From BotF2-Wiki
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All about 3D combat engine | All about 3D combat engine | ||
− | ... We are working with Unreal Engine to develop 3D combat | + | ... We are working with Unreal Engine to develop 3D combat: https://www.unrealengine.com/what-is-unreal-engine-4 |
− | + | (It is free for non commercial use) | |
− | .... Begin learning Unreal Engine for space combat https://www.youtube.com/channel/UCgRPPSQK_r4ynfwQ6rdHFoA | + | .... Begin learning [[Unreal]] Engine for space combat https://www.youtube.com/channel/UCgRPPSQK_r4ynfwQ6rdHFoA |
− | + | * Blender is a free 3D modeling program https://www.blender.org/ See also Autodesk Maya, 3d Max, Lighwave 3D, ... | |
− | See also Autodesk Maya, 3d Max, Lighwave 3D, ... | + | |
− | ... Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/ | + | ... Export models in the .FBX file format: https://wiki.unrealengine.com/Static_Mesh_from_Blender#Overview |
− | + | ... The basic unit in Unreal is 1 cm. Set blender to this by selecting an object, properties, screne, units and set to length: metric and unit scale: 0.01 (down from meter to cm), save your startup file in the file pull-down menu. | |
+ | |||
+ | |||
+ | * Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/ | ||
+ | * Convert .FBX files to be opened by Unreal Engine http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 |
Revision as of 22:36, 8 January 2017
All about 3D combat engine
... We are working with Unreal Engine to develop 3D combat: https://www.unrealengine.com/what-is-unreal-engine-4 (It is free for non commercial use)
.... Begin learning Unreal Engine for space combat https://www.youtube.com/channel/UCgRPPSQK_r4ynfwQ6rdHFoA
- Blender is a free 3D modeling program https://www.blender.org/ See also Autodesk Maya, 3d Max, Lighwave 3D, ...
... Export models in the .FBX file format: https://wiki.unrealengine.com/Static_Mesh_from_Blender#Overview ... The basic unit in Unreal is 1 cm. Set blender to this by selecting an object, properties, screne, units and set to length: metric and unit scale: 0.01 (down from meter to cm), save your startup file in the file pull-down menu.
- Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/
- Convert .FBX files to be opened by Unreal Engine http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909