Combat: Difference between revisions
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added Hail = *https://bitbucket.org/mstrobel/supremacy/issue/356/mp-hail |
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= Intro = | = Intro = | ||
see | see | ||
*(no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964) | *(no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964) | ||
*no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004) | *no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004) | ||
= Attacking = | |||
== No Target selected == | |||
* with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE | |||
== Primary Target == | |||
* Your main target > to disable choose ONLY RETURN FIRE | |||
== Secondary Target == | |||
* Your secondary target > to disable choose ONLY RETURN FIRE | |||
== Engage == | |||
* Engage order is good against Rush and Formation but weak with Retreat and Raid transports. | |||
== Rush == | |||
* Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage. | |||
== Raid Transports == | |||
* Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports. | |||
= Defense = | |||
== Combat Formation == | |||
*Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage. | |||
= Hail = | = Hail = | ||
* Hail will avoid combat if the other ships hail or retreat. | |||
*https://bitbucket.org/mstrobel/supremacy/issue/356/mp-hail | *https://bitbucket.org/mstrobel/supremacy/issue/356/mp-hail | ||
= Retreat = | |||
* Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid. | |||
= Image = | = Image = | ||
<img>http://botf2.square7.ch/wiki-files/images/Combat.png</img> | <img>http://botf2.square7.ch/wiki-files/images/Combat.png</img> | ||
Revision as of 15:18, 1 February 2020
Intro
see
- (no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964)
- no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004)
Attacking
No Target selected
- with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE
Primary Target
- Your main target > to disable choose ONLY RETURN FIRE
Secondary Target
- Your secondary target > to disable choose ONLY RETURN FIRE
Engage
- Engage order is good against Rush and Formation but weak with Retreat and Raid transports.
Rush
- Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage.
Raid Transports
- Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports.
Defense
Combat Formation
- Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage.
Hail
- Hail will avoid combat if the other ships hail or retreat.
Retreat
- Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid.
Image
<img>
</img>