Difference between revisions of "Combat"

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= Intro =
 
= Intro =
  
see
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* For their destiny to explore Scouts are turned to easier 'Escape' as other ships.  
*(no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964)
+
*no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004)
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= Attacking =
 
= Attacking =
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<img>http://botf2.square7.ch/wiki-files/images/Combat.png</img>
 
<img>http://botf2.square7.ch/wiki-files/images/Combat.png</img>
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 +
= Backup =
 +
 +
see
 +
*(no) Single player combat http://botf2.star-trek-games.com/viewtopic.php?f=32&t=4964 (search entry t=4964)
 +
*no combat (out of date) http://botf2.star-trek-games.com/viewtopic.php?f=49&t=4004 (search entry t=4004)

Revision as of 14:24, 1 February 2020

Intro

  • For their destiny to explore Scouts are turned to easier 'Escape' as other ships.

Attacking

No Target selected

  • with 'no target selected' you will go into the combat, try to return fire and as well, try to ESCAPE

Primary Target

  • Your main target > to disable choose ONLY RETURN FIRE

Secondary Target

  • Your secondary target > to disable choose ONLY RETURN FIRE

Engage

  • Engage order is good against Rush and Formation but weak with Retreat and Raid transports.

Rush

  • Rushing orders might block Retreat and good against Raid transports. It is weak against Formation and Engage.

Raid Transports

  • Tries to target foreign transports and stop an invasion. Good against Engage and Retreat, weak against Rush and Formation protects transports.

Defense

Combat Formation

  • Formation reduces damage to own transports from a Raid and good against Rush. It is weak against Retreat and Engage.

Hail

  • Hail will avoid combat if the other ships hail or retreat.

Retreat

  • Scouts often retreat without combat. It is good against Formation and Engage but weak against Rush and Raid.

Image

Backup

see