UI: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 18: | Line 18: | ||
*DarkGreen | *DarkGreen | ||
== F1 == | |||
== F2 == | |||
== F3 == | |||
* NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs | |||
* DiplomacyScreenViewModel.cs | |||
== F4 == | |||
== F5 == | |||
== CTRL+O == | |||
==== File:ClientOptionsDialog.xaml ==== | |||
* File:ClientOptionsDialog.xaml | |||
== GameOptionsPanel == | |||
at Starting | |||
* GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs | |||
Revision as of 15:55, 20 June 2020
Intro
some words to UI....
- starting a game starts every of the five screens at the same time ! (Map/System/...)
- inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
- these complete screens are done by different parts:
- left top: Template like SystemInfo
- left bottom: Template like BuildQueue
- right: ProductionScreen
- right bottom: Planets...
- these complete screens are done by different parts:
Borg
- LCARS_GreenTextBrush
- DarkGreen
F1
F2
F3
- NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
- DiplomacyScreenViewModel.cs
F4
F5
CTRL+O
File:ClientOptionsDialog.xaml
- File:ClientOptionsDialog.xaml
GameOptionsPanel
at Starting
- GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs