Difference between revisions of "UI"

From BotF2-Wiki
Jump to: navigation, search
(Intro)
Line 18: Line 18:
  
 
*DarkGreen
 
*DarkGreen
 +
 +
== F1 ==
 +
 +
== F2 ==
 +
 +
== F3 ==
 +
 +
* NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
 +
* DiplomacyScreenViewModel.cs
 +
 +
== F4 ==
 +
 +
== F5 ==
 +
 +
== CTRL+O ==
 +
 +
==== File:ClientOptionsDialog.xaml ====
 +
 +
* File:ClientOptionsDialog.xaml
 +
 +
== GameOptionsPanel ==
 +
 +
at Starting
 +
 +
* GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs

Revision as of 14:55, 20 June 2020

Intro

some words to UI....

  • starting a game starts every of the five screens at the same time ! (Map/System/...)
  • inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
    • these complete screens are done by different parts:
      • left top: Template like SystemInfo
      • left bottom: Template like BuildQueue
      • right: ProductionScreen
      • right bottom: Planets...


Borg

  • LCARS_GreenTextBrush
  • DarkGreen

F1

F2

F3

  • NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
  • DiplomacyScreenViewModel.cs

F4

F5

CTRL+O

File:ClientOptionsDialog.xaml

  • File:ClientOptionsDialog.xaml

GameOptionsPanel

at Starting

  • GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs