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Created page with "== Intro == == CivilizationManager == in code often "civManager" * all out of #Civilization and managed data (see next) * Owner (for minors) * Colonies (counted) * Po..."
 
 
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* Trade Route Income (total?)
* Trade Route Income (total?)
* Empire Morale
* Empire Morale
* Research
* Research (Percent + Values in total + current production)
* Intel Production (total)
* Intel Production (total)
* Intel Defense
* Intel Defense
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* Deuterium total / last turn
* Deuterium total / last turn
* Duranium total / last turn
* Duranium total / last turn


== Civilization ==
== Civilization ==

Latest revision as of 14:30, 1 November 2020

Intro

CivilizationManager

in code often "civManager"

  • Owner (for minors)
  • Colonies (counted)
  • Population (total)
  • Credits
  • Credits last Turn
  • Maintenance
  • Tax
  • Trade Route Income (total?)
  • Empire Morale
  • Research (Percent + Values in total + current production)
  • Intel Production (total)
  • Intel Defense
  • Intel Attack
  • Dilithium total / last turn
  • Deuterium total / last turn
  • Duranium total / last turn

Civilization

contains FIX data out of Civilizations.xml like (Federation as example)

  • Race>HUMANS
  • ShortName>Federation
  • LongName>United Federation of Planets
  • ShortNameArtCap>The Federation
  • ShortNameArtDir>the Federation
  • ShortNameFromThe>from the Federation
  • ShortNameToThe>to the Federation
  • LongNameArtCap>The United Federation of Planets
  • LongNameArtDir>the United Federation of Planets
  • LongNameFromThe>from the United Federation of Planets
  • LongNameOfTheGreater>of the greater United Federation of Planets</LongNameOfTheGreater>
  • DiplomacyReport> ...
  • HomeSystemName>Sol
  • Color>Blue
  • HomeQuadrant>Alpha
  • CivilizationType>Empire
  • Traits>Compassion,Materialistic,Peaceful
  • IndustryToCreditsConversionRatio>50
  • TechCurve>TechCurve6
  • ShipPrefix>USS