Difference between revisions of "UI"
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Empire's themes are defined in Shared.xaml | Empire's themes are defined in Shared.xaml | ||
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+ | === Shared.xaml === | ||
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+ | Parts and Structure of each Shared.xaml could be (but is not ..take Klingons as an example, not the Federation sharing a lot of stuff with Global.xaml) | ||
=== Border === | === Border === |
Revision as of 13:39, 6 December 2020
Contents
Intro
some words to UI....
- starting a game starts every of the five screens at the same time ! (Map/System/...)
- inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
- these complete screens are done by different parts:
- left top: Template like SystemInfo
- left bottom: Template like BuildQueue
- right: ProductionScreen
- right bottom: Planets...
- these complete screens are done by different parts:
Theme
- Themes are appearance of each Empire's UI.
Common stuff is content of Global.xaml
Empire's themes are defined in Shared.xaml
Parts and Structure of each Shared.xaml could be (but is not ..take Klingons as an example, not the Federation sharing a lot of stuff with Global.xaml)
Border
- LCARS_BorderStyle (e.g. Chat-Window)
- LCARS_ThinBorderStyle (e.g. Summary)
Button
- GameButton // e.g. Economy
- Style
- Normal = just Text rectangle
- Tiny
- LCARS_BorderButtonStyle
- LCARS_BorderToggleButtonStyle" // e.g. CHAT Button in GalaxyMapView
- LCARS_SimpleButtonStyle // e.g. REDEPLOY-Button
- LCARS_SimpleToggleButtonStyle
- Default = IsEnable = Current Selection = GREEN = LCARS_Dom3Gradient_Bottom_Top
- MouseOver = PINK GRADIENT = LCARS_Dom2Gradient_Bottom_Top
- IsPressed = PINK = LCARS_Dom1Gradient_Bottom_Top
- IsChecked
TextBrush
Usage: {StaticResource HeaderTextBrush}
- DefaultTextBrush"
- HeaderTextBrush"
- LCARS_HeaderBrush"
- DisabledTextBrush"
- SelectionBrush"
- BorderBrush"
- ControlTextForegroundBrushKey
- HeaderTextForegroundBrushKey
- DefaultTextForegroundBrushKey
- ImageBorderBrushKey
- DisabledTextForegroundBrushKey
- HighlightBrushKey
- InactiveHighlightBrushKey
- AlertTextForegroundBrushKey
- HighlightBrushKey
Colour
LightBlue
- Research
- Dilithium
Red
- Deuterium
Silver
- Intelligence
Gray
- Duranium = Rax Materials
Goldrod
- Energy
- Total Population in EmpireInfo
Borg
- LCARS_GreenTextBrush
- DarkGreen
ClientApp
- SupremacyClient\ClientApp.xaml.cs - this is the main app - starting at "EntryPoint"
- SupremacyClient\ClientWindow.xaml.cs - this is the main window
MultiplayerSetupScreen
- MultiplayerSetupScreen.xaml + MultiplayerSetupScreen.xaml.cs
SUMMARY
SitReps are a part of CivManager of a Civilization...
- SitRepEntry.cs (contains a Global SitRep-Function and special ones)
- SitRepDialog.xaml ( = Dialog )
- SitRepDialog.xaml.cs ( Logic for Dialog = Filter on/off )
Context Menu
- SupremacyClient\themes\Dominion\GameContextMenu.xaml
- GalaxyScreenView.xaml
Bottom View
various parts are filled in
PlanetsViewRegion
- \SupremacyUI\StarSystemPanel.cs
AssignedShipListRegion
- AssignedShipListRegion
PART_ChatPanel
- PART_ChatPanel
F1
- GalaxyScreenView.xaml (Race specific)
- Expander EmpireInfo > EmpireInfoView.xaml
F2
Right
- SystemProductionPanel.cs (without any xaml file !)
Left
- ColonyHandlingListView.cs
F3
- NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
- DiplomacyScreenViewModel.cs
- \SupremacyCore\Diplomacy\DiplomacyHelper.cs
- DiplomatAI.cs
- ForeignPowerViewModel.cs
- DiplomacyMessageViewModel.cs and more
- AcceptProposalVisitor.cs
- RejectProposalVisitor.cs
F4
F5
- AssetsScreen.xaml + AssetsScreen.xaml.cs
- TAB: Colonies -> a) Headline directly in AssetsScreen.xaml
- TAB: Colonies -> b) ColonyList ="{Binding Path=Colonies} -> SystemListItem.xaml (+.cs)
-
- TAB: SpyReport -> b)
- AssetsScreenPresentationModel.cs
- ActiveAgreementViewModel.cs
F11
- File:CheatMenu.xaml + File:CheatMenu.xaml.cs
CTRL+F11
- FakeDialog.xaml + FakeDialog.xaml.cs
ClientSettings
- ClientSettings.cs - stuff is written into file > ClientSettings.xaml
CTRL+O
- ClientOptionsDialog.xaml + ClientOptionsDialog.xaml.cs
File:ClientOptionsDialog.xaml
- File:ClientOptionsDialog.xaml
CTRL+Z
- ClientTracesDialog.xaml + ClientTracesDialog.xaml.cs
File:TracesOptionsPage.xaml
- File:TracesOptionsPage.xaml + File:TracesOptionsPage.xaml.cs
GameOptionsPanel
at Starting
- GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs
LoadGameDialog
- LoadGameDialog.xaml.cs
- SavedGameHeader.cs ( Header checks the save game version if the file is compatible)
Files
- ClientSettings.xaml
Important Code Files
- ClientModule.cs ... starts the App and 'ends' at StartScreen..
- ClientOptions ... like Music Volume
- GameEngine.cs ... start for example a SinglePlayerGame or MultiPlayerGame
- Do....
- GameOptions like GalaxySize
- SupremacyCore\Game\CivilizationManager.cs ... handling Empires and other Civilizations
Sector
- contains a System, Nebulas are also a System
- a system might contain a Colony (which is a inhabitanted system)
- a colony might have Planets (and them moons)
- Colony.cs ... doing stuff for a single Colony
Civilization
- CivilizationManager.cs > contains the civilizations (current credits and more)
- Civilization.cs > only stuff from Civilization.xaml like Name
SAVELOAD
- SavedGameHeader.cs = Header (Name of saved file, version nummer (!!) and more)
- SavedGameManager.cs = saving Game