Difference between revisions of "3D Model"
From BotF2-Wiki
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= How to bring in = | = How to bring in = | ||
+ | Import blender 3D models into Unity BOTF2 3D | ||
+ | |||
+ | BLENDER | ||
+ | 1) Orientation: model faces forward: is -y and up is +z | ||
+ | 2) Use (object mode) control-J to join multiple model objects into one object for export | ||
+ | 3) Set origin just in front of a ship | ||
+ | 4) In object mode apply all (control-a) trans, rotation, scale | ||
+ | 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected | ||
+ | For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. | ||
+ | 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling. |
Revision as of 22:50, 5 March 2022
Intro
How to bring in
Import blender 3D models into Unity BOTF2 3D
BLENDER 1) Orientation: model faces forward: is -y and up is +z 2) Use (object mode) control-J to join multiple model objects into one object for export 3) Set origin just in front of a ship 4) In object mode apply all (control-a) trans, rotation, scale 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.