Difference between revisions of "3D Model"

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(Intro)
(How to bring in)
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= How to bring in =
 
= How to bring in =
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Import blender 3D models into Unity BOTF2 3D
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BLENDER
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1) Orientation: model faces forward: is -y and up is +z
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2) Use (object mode) control-J to join multiple model objects into one object for export
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3) Set origin just in front of a ship
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4) In object mode apply all (control-a) trans, rotation, scale
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5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
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For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
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6)  Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.

Revision as of 22:50, 5 March 2022

Intro

How to bring in

Import blender 3D models into Unity BOTF2 3D

BLENDER 1) Orientation: model faces forward: is -y and up is +z 2) Use (object mode) control-J to join multiple model objects into one object for export 3) Set origin just in front of a ship 4) In object mode apply all (control-a) trans, rotation, scale 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.