3D Model: Difference between revisions
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= How to bring in = | = How to bring in = | ||
Import blender 3D models into Unity BOTF2 3D | '''Import blender 3D models into Unity BOTF2 3D''' | ||
BLENDER | *[BLENDER] | ||
1) Orientation: model faces forward: is -y and up is +z | **[1)] Orientation: model faces forward: is -y and up is +z | ||
2) Use (object mode) control-J to join multiple model objects into one object for export | **[2)] Use (object mode) control-J to join multiple model objects into one object for export | ||
3) Set origin just in front of a ship | **[3)] Set origin just in front of a ship | ||
4) In object mode apply all (control-a) trans, rotation, scale | **[4)] In object mode apply all (control-a) trans, rotation, scale | ||
5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected | **[5)] Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected | ||
*** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab. | |||
6) | **[6)] Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling. | ||
Revision as of 23:53, 5 March 2022
Intro
How to bring in
Import blender 3D models into Unity BOTF2 3D
- [BLENDER]
- [1)] Orientation: model faces forward: is -y and up is +z
- [2)] Use (object mode) control-J to join multiple model objects into one object for export
- [3)] Set origin just in front of a ship
- [4)] In object mode apply all (control-a) trans, rotation, scale
- [5)] Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
- For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
- [6)] Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.