Difference between revisions of "3D Model"

From BotF2-Wiki
Jump to: navigation, search
(How to bring in)
m (How to bring in)
Line 10: Line 10:
 
**3) Set origin just in front of a ship
 
**3) Set origin just in front of a ship
 
**4) In object mode apply all (control-a) trans, rotation, scale
 
**4) In object mode apply all (control-a) trans, rotation, scale
**5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply_To_Selected
+
**5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply to Selected
*** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down material tab.
+
*** For glow colors emission to 4, Metallic to 1 for metals. Use material Library down Material tab.
**6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back_face culling.
+
**6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back face culling.

Revision as of 23:07, 5 March 2022

Intro

How to bring in

Import blender 3D models into Unity BOTF2 3D

  • [BLENDER - 3.0]
    • 1) Orientation: model faces forward: is -y and up is +z
    • 2) Use (object mode) control-J to join multiple model objects into one object for export
    • 3) Set origin just in front of a ship
    • 4) In object mode apply all (control-a) trans, rotation, scale
    • 5) Select Edit Mode and X-Ray, in Properties Material tab: Select faces for New materials and Assign faces OR from Material Library, highlight and Apply to Selected
      • For glow colors emission to 4, Metallic to 1 for metals. Use material Library down Material tab.
    • 6) Top left of viewport Set to Viewport shading and take drop down menu (above Options) set to material, back face culling.