Difference between revisions of "Minor"

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((Encountered Message) + (Encyclopedia))
(Ingame: HomeSystems.xml + TechTrees.xml)
Line 32: Line 32:
 
  <CivilizationType>DevelopingPower</CivilizationType>
 
  <CivilizationType>DevelopingPower</CivilizationType>
 
  <TechCurve>TechCurve4</TechCurve>
 
  <TechCurve>TechCurve4</TechCurve>
 +
  
 
*Races.xml (Encyclopedia):
 
*Races.xml (Encyclopedia):
Line 38: Line 39:
 
  <Description>The Acamarians are a space faring race with an extremely violent past by comparison to most interstellar species; this is because politically, Acamar utilises an archaic clan structure. Efforts to move beyond the brutal feuding of the past have resulted in the formation of a central government headed by a Sovereign. Physically, they are humanoid in appearance possessing vertical cranial ridges as well as a rather unique iron-copper blood composite. With the military infrastructure that they have, they are more than capable of defending their homeworld.</Description>
 
  <Description>The Acamarians are a space faring race with an extremely violent past by comparison to most interstellar species; this is because politically, Acamar utilises an archaic clan structure. Efforts to move beyond the brutal feuding of the past have resulted in the formation of a central government headed by a Sovereign. Physically, they are humanoid in appearance possessing vertical cranial ridges as well as a rather unique iron-copper blood composite. With the military infrastructure that they have, they are more than capable of defending their homeworld.</Description>
 
  <HomePlanetType>Jungle</HomePlanetType>
 
  <HomePlanetType>Jungle</HomePlanetType>
 +
 +
 +
*[[HomeSystems.xml]]:
 +
<HomeSystem Civilization="ACAMARIANS">
 +
  <StarSystem Name="Acamar" StarType="White">
 +
  <Inhabitants>ACAMARIANS</Inhabitants>
 +
  <Bonuses>
 +
  <Bonus Type="Dilithium" />
 +
  <Bonus Type="RawMaterials" />
 +
</Bonuses>
 +
<Planets>
 +
  <Planet Name="Klon" Type="Volcanic" Size="Small" />
 +
  <Planet Name="Bokiter" Type="Desert" Size="Small" />
 +
  <Planet Name="Acamar III" Type="Jungle" Size="Medium" />
 +
  <Planet Name="Vedis" Type="Barren" Size="Small" />
 +
  <Planet Name="Shov" Type="Arctic" Size="Tiny" />
 +
 +
 +
*[[TechTrees.xml]]
 +
<TechTree Civilization="ACAMARIANS">
 +
    <ProductionFacilities />
 +
    <Buildings>
 +
      <Building>ACAMARIAN_ADVANCED_BIONICS_INSTITUTE</Building>
 +
      <Building>ACAMARIAN_CLAN_HALL</Building>
 +
    </Buildings>
 +
    <Ships>
 +
      <Ship>ACAMARIAN_RAIDER</Ship>
 +
    </Ships>
 +
    <Shipyards>
 +
      <Shipyard>MINOR_SHIPYARD_I</Shipyard>
 +
      <Shipyard>MINOR_SHIPYARD_II</Shipyard>
 +
    </Shipyards>
 +
    <SpaceStations />
 +
    <OrbitalBatteries>
 +
      <OrbitalBattery>MINOR_ORBITAL_BATTERY_I</OrbitalBattery>
 +
      <OrbitalBattery>MINOR_ORBITAL_BATTERY_II</OrbitalBattery>
 +
    </OrbitalBatteries>
 +
  </TechTree>
  
 
[[Category:Races]]
 
[[Category:Races]]

Revision as of 16:57, 18 January 2014

Intro

A "Minor", indeed a minor race, is a non-playable race. It has own diplomacy abilities and become a member of a empire. On the other side it can be conquered (not verified). Until one of these optios it is independend.

see http://botf2.square7.ch/wiki-files/Data/Races.xlsx

or BotF2 Database

and of course Category:Races



further data (might be out of date):


Ingame

<Race>ACAMARIANS</Race>
<ShortName>Acamarians</ShortName>
<LongName>Acamarians</LongName>
<DiplomacyReport>The Acamarians wish to preserve their social structure. We must take steps to ensure that they can.</DiplomacyReport>
<HomeSystemName>Acamar</HomeSystemName>
<Color>White</Color>
<HomeQuadrant>Beta</HomeQuadrant>
<CivilizationType>DevelopingPower</CivilizationType>
<TechCurve>TechCurve4</TechCurve>


  • Races.xml (Encyclopedia):
<SingularName>Acamarian</SingularName>
<PluralName>Acamarians</PluralName>
<Description>The Acamarians are a space faring race with an extremely violent past by comparison to most interstellar species; this is because politically, Acamar utilises an archaic clan structure. Efforts to move beyond the brutal feuding of the past have resulted in the formation of a central government headed by a Sovereign. Physically, they are humanoid in appearance possessing vertical cranial ridges as well as a rather unique iron-copper blood composite. With the military infrastructure that they have, they are more than capable of defending their homeworld.</Description>
<HomePlanetType>Jungle</HomePlanetType>


<HomeSystem Civilization="ACAMARIANS">
 <StarSystem Name="Acamar" StarType="White">
 <Inhabitants>ACAMARIANS</Inhabitants>
 <Bonuses>
  <Bonus Type="Dilithium" />
  <Bonus Type="RawMaterials" />
</Bonuses>
<Planets>
 <Planet Name="Klon" Type="Volcanic" Size="Small" />
 <Planet Name="Bokiter" Type="Desert" Size="Small" />
 <Planet Name="Acamar III" Type="Jungle" Size="Medium" />
 <Planet Name="Vedis" Type="Barren" Size="Small" />
 <Planet Name="Shov" Type="Arctic" Size="Tiny" />


<TechTree Civilization="ACAMARIANS">
   <ProductionFacilities />
   <Buildings>
     <Building>ACAMARIAN_ADVANCED_BIONICS_INSTITUTE</Building>
     <Building>ACAMARIAN_CLAN_HALL</Building>
   </Buildings>
   <Ships>
     <Ship>ACAMARIAN_RAIDER</Ship>
   </Ships>
   <Shipyards>
     <Shipyard>MINOR_SHIPYARD_I</Shipyard>
     <Shipyard>MINOR_SHIPYARD_II</Shipyard>
   </Shipyards>
   <SpaceStations />
   <OrbitalBatteries>
     <OrbitalBattery>MINOR_ORBITAL_BATTERY_I</OrbitalBattery>
     <OrbitalBattery>MINOR_ORBITAL_BATTERY_II</OrbitalBattery>
   </OrbitalBatteries>
 </TechTree>