System Assault

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Revision as of 15:16, 25 February 2014 by Reginald (talk | contribs) (Sounds)
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Basic info >> see Manual#System Assault

InvasionTargetingStrategy for Bombardment

  • MaximumPrecision: Attempt to minimize collateral damage. Precision is favored at the expense of overall damage.
  • Balanced: Attempt to balance precision and overall damage. Moderate levels of collateral damage are acceptable.
  • MaximumDamage: Inflict the most damage possible at the expense of precision. Collateral damage is not a concern.

InvasionStatus

  • InProgress
  • Victory
  • Defeat
  • Stalemate


<img size=1200>9---System-Assault-2013-12-25.jpg</img>


GroundCombat

Sounds

Depending what kind of assault is done one (or more of) following sounds are played while the assault: