Summary
From BotF2-Wiki
Contents
Intro
see Manual#Summary display - Galaxy Panel and Option#ClientSettings.xaml
- https://bitbucket.org/mstrobel/supremacy/issue/180/sitrep-links (search entry issue/180): Clicking on SitRep messages should take you to the events.
- supremacy / Mainline / SupremacyClient / SitRepListView.xaml.cs
as you see this screen is also called SitRep (code-intern)
see also ~6-0-Summary(Screenshots)
SUMMARY Colors
GREEN
A green situation report entry reflects a normal or informal status message
- Science Ship gained research: not to own HomeSystem.
YELLOW
A yellow situation report entry reflects a status message, where the player should consider to react.
RED
A red siutation report entry reflects a urgend status message. The play must react.
BLUE
A special event, like a battle, or an event.
Actions
Double-CLicking a SitRepLine leads to actions:
None
- Cat=Diplomacy: The Federation proposed a defensive alliance to the Cardassians.
CenterOnSector
shows GalaxyMap and CenterOnSector
- Cat=Diplomacy, FirstContact: We encountered the Borg in sector Elnath.
- Cat=Diplomacy, Military: X has declared war against Y
- Cat=SpecialEvent: There is an unassigned trade route at x sector (21, 19).
ViewColony
- Cat=ColonyStatus: Planetary build queue is empty in the system.
- Cat=Construction: AQUACULTURE_CORE constructed in sector Zakdorn.
ShowScienceScreen
- Cat=Research: Research has been completed on Bio-Synthetics (Level 2).
ShowDiploScreen
- Cat=Diplomacy, FirstContact: We encountered the Borg in sector Elnath.
SelectTaskForce
- Cat=Research: Science Ship gained research points studying a star
SitReps
BuildQueueEmpty
- [Serializable]
- public class BuildQueueEmptySitRepEntry : SitRepEntry
- {
- private readonly int _colonyId;
- private readonly bool _shipyardQueue;
- public Colony Colony { get { return GameContext.Current.Universe.Get<Colony>(_colonyId); } }
- public override SitRepCategory Categories { get { return SitRepCategory.ColonyStatus | SitRepCategory.Construction; } }
- public override SitRepAction Action { get { return SitRepAction.ViewColony; } }
- public override object ActionTarget { get { return Colony; } }
- public override string SummaryText ....
- public override bool IsPriority { get { return true; } }
- public BuildQueueEmptySitRepEntry(Civilization owner, Colony colony, bool shipyardQueue) : base(owner, SitRepPriority.Yellow) ...