Manual

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Introduction

How the Manual is Arranged

Like the program that inspired it, BotF2 is not an overwhelming maze of menus or features that you may never completely master.

All game function falls into five main areas of play (including prepended Hotkey)

Wherever you are, you can jump to any of the five areas of game management using the Popup Menu (gives access to all 5 panels).


There are things to learn in each of the five management screens but they all relate to developing the different aspects of your empire.

  • Part 1 of the manual (Game Overview) introduces you to the basics of each of the five areas of game management. It should be enough to get you started.
  • Part 2 (Game Details) will be an expansion of each of the five areas of the game.
  • Part 3 of the manual (Reference) documents reference values that are helpful for expert play.

While the game is developed, Part 3 will also list the Accepted Features to ultimately be included in the game. As they become part of the game, these features will be moved from this reference to Part 2 of the manual. When the game is done, Part 3 of the manual will only contain Reference Values.


More information will also be available in Trekpedia on the web (not verified yet)


Terms in this manual:

  • PANEL – A working screen area (the entire screen display being discussed)
  • DISPLAY – A subsection of a PANEL
  • OPTIONS – Many PANELS have option buttons that change a DISPLAY in that PANEL
  • SECTOR – One of the squares on the galaxy panel
  • SYSTEM – A group of planets in a sector orbiting a sun (A “Solar System”)
  • GALAXY – All the sectors in the game you are playing

Part 1: Game Overview

Introduction

BotF2 (BOTF II)

Installation

Startup

Starting a Single Player Game

Starting a Multi Player Game

Loading a Previously Saved Game

The Game Overview

Galaxy Panel