Difference between revisions of "Buy"

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(Buy (or purchase) isn't implemented - see also http://star-trek-supremacy.proboards.com/thread/255/immediate-purchase-feature)
(Buy added 2015-06-10)
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added 2015-06-10: https://bitbucket.org/Bloodwurm/supremacydev/commits/363804d18d98d89f4270d76198192686716e48d7#comment-2028076
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Buy (or purchase) isn't implemented - see also http://star-trek-supremacy.proboards.com/thread/255/immediate-purchase-feature
 
Buy (or purchase) isn't implemented - see also http://star-trek-supremacy.proboards.com/thread/255/immediate-purchase-feature
  

Revision as of 18:59, 27 June 2015

added 2015-06-10: https://bitbucket.org/Bloodwurm/supremacydev/commits/363804d18d98d89f4270d76198192686716e48d7#comment-2028076


Buy (or purchase) isn't implemented - see also http://star-trek-supremacy.proboards.com/thread/255/immediate-purchase-feature


  • https://bitbucket.org/mstrobel/supremacy/issue/80/research-rate
    • The plan in Supremacy is to not allow buying items, but spending credits to rush/hurry production, which in effect means the item will be finished sooner. Something like a certain % of the build cost is "bought", rather than the item being instantly bought in full.
    • Oh I see, so each build project would have a rushable part which you can pay for, but even if you were to, you'd still have a "needs to be built" part which would require turns to build. This way you enforce a minimum build time but still allow for faster builds.
    • supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml
    • supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml.cs