Difference between revisions of "Buy"

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(Buy added 2015-06-10)
(rushing a project consumes all of a colony`s industry for that turn (https://bitbucket.org/Bloodwurm/supremacydev/commits/4d5cd5d8536ee6cd622ffd6ee83ea19113ec178a#comment-2023298))
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added 2015-06-10: https://bitbucket.org/Bloodwurm/supremacydev/commits/363804d18d98d89f4270d76198192686716e48d7#comment-2028076
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*added 2015-06-10: https://bitbucket.org/Bloodwurm/supremacydev/commits/363804d18d98d89f4270d76198192686716e48d7#comment-2028076
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*rushing a project consumes all of a colony`s industry for that turn (https://bitbucket.org/Bloodwurm/supremacydev/commits/4d5cd5d8536ee6cd622ffd6ee83ea19113ec178a#comment-2023298)
  
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Buy (or purchase) isn't implemented - see also http://star-trek-supremacy.proboards.com/thread/255/immediate-purchase-feature (thread/255)
  
Buy (or purchase) isn't implemented - see also http://star-trek-supremacy.proboards.com/thread/255/immediate-purchase-feature
 
  
 
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*https://bitbucket.org/mstrobel/supremacy/issue/80/research-rate (issue/80)
*https://bitbucket.org/mstrobel/supremacy/issue/80/research-rate  
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**The plan in Supremacy is to not allow buying items, but spending credits to rush/hurry production, which in effect means the item will be finished sooner. Something like a certain % of the build cost is "bought", rather than the item being instantly bought in full.
 
**The plan in Supremacy is to not allow buying items, but spending credits to rush/hurry production, which in effect means the item will be finished sooner. Something like a certain % of the build cost is "bought", rather than the item being instantly bought in full.
 
**Oh I see, so each build project would have a rushable part which you can pay for, but even if you were to, you'd still have a "needs to be built" part which would require turns to build. This way you enforce a minimum build time but still allow for faster builds.
 
**Oh I see, so each build project would have a rushable part which you can pay for, but even if you were to, you'd still have a "needs to be built" part which would require turns to build. This way you enforce a minimum build time but still allow for faster builds.
 
**supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml  
 
**supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml  
 
**supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml.cs
 
**supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml.cs

Revision as of 20:12, 27 June 2015

Buy (or purchase) isn't implemented - see also http://star-trek-supremacy.proboards.com/thread/255/immediate-purchase-feature (thread/255)


  • https://bitbucket.org/mstrobel/supremacy/issue/80/research-rate (issue/80)
    • The plan in Supremacy is to not allow buying items, but spending credits to rush/hurry production, which in effect means the item will be finished sooner. Something like a certain % of the build cost is "bought", rather than the item being instantly bought in full.
    • Oh I see, so each build project would have a rushable part which you can pay for, but even if you were to, you'd still have a "needs to be built" part which would require turns to build. This way you enforce a minimum build time but still allow for faster builds.
    • supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml
    • supremacy / Mainline / SupremacyClient / GameOptionsPanel.xaml.cs