Difference between revisions of "Category:3D Combat Engine"

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* Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/
 
* Exporting .FBX models from Blender https://rowvr.co/2015/01/03/get-from-blender-to-unreal-engine-4-quick-workflow-tips/
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*Importing Options: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/ImportOptions/index.html
  
 
*Importing Meshes:  https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/1/2/index.html  
 
*Importing Meshes:  https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/1/2/index.html  

Revision as of 22:31, 18 January 2017

All about 3D combat engine

We are working with Unreal Engine to develop 3D combat: (It is free for non commercial use)

.... You can begin learning Unreal Engine for space combat here:

......https://www.youtube.com/channel/UCgRPPSQK_r4ynfwQ6rdHFoA

......https://www.youtube.com/watch?v=ZtdeLyrSOdo


  • Blender is a free 3D modeling program. See also Autodesk Maya, 3d Max, Lighwave 3D, ...

...... Export models in the .FBX file format: https://wiki.unrealengine.com/Static_Mesh_from_Blender#Overview

...... The basic unit in Unreal is 1 cm. Set blender to this by selecting an object, then go to properties, screne, units and set length: metric and unit scale: 0.01 (down from meter to cm), save your startup file in the file pull-down menu.

.........See also creating and editing and applying materials at these links

Pages in category "3D Combat Engine"

The following 3 pages are in this category, out of 3 total.