Strings

From BotF2-Wiki
(Redirected from Enums.xaml)
Jump to: navigation, search

Most strings are out of the file located in \Resources\Strings\

  • for English: file name is en.txt (it's also possible to replace en.txt-content by another language to translate the game - for this Notepad++ is a well done program showing CR and LF)


Some Strings:

  • Galaxy size: Tiny, Small, Medium, Large & Huge
  • Galaxy Shape: Irregular, Spiral, Ring, Cluster, Elliptical
  • Star Density: Dense, Medium, Sparse
  • Planet Density: Dense, Medium, Sparse
  • Tech Level: Early, Developed, Sophisticated, Adanvced, Supreme
  • Minor Races: None, Few, Some, Many

en.txt

\Strings\en.txt

  • Game_Name: name of the window (e.g. in task bar)

ColonyScreen.xaml

<LocalizedTextGroup xmlns="http://schemas.startreksupremacy.com/xaml/core"
                   xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                   Key="{x:Static LocalizedTextGroups.ColonyScreen}">
 <LocalizedString Name="SHIP_CONSTRUCTION_TIME_TOOLTIP">
   <LocalizedStringValue Language="en" Text="Estimated Time to Completion" />
   <LocalizedStringValue Language="de" Text="voraussichtliche Zeit zur Fertigstellung" />
   <LocalizedStringValue Language="fr" Text="Temps estimé jusqu'à l'achèvement" />
 </LocalizedString>
 <LocalizedString Name="TURNS_UNTIL_COMPLETION_FORMAT">
   <LocalizedStringValue Language="en" Text="{}{0} Turns" />
   <LocalizedStringValue Language="de" Text="{}{0} Runden" />
   <LocalizedStringValue Language="fr" Text="{}{0} Tours" />
 </LocalizedString>
 <LocalizedString Name="BUILT_NEW_SHIP_TOOLTIP">
   <LocalizedStringValue Language="en" Text="Build a Ship" />
   <LocalizedStringValue Language="de" Text="ein Schiff bauen" />
   <LocalizedStringValue Language="fr" Text="Construire un vaisseau" />
 </LocalizedString>
 <LocalizedString Name="SHIP_CONSTRUCTION_PROJECT_TOOLTIP">
   <LocalizedStringValue Language="en" Text="{}{0}

{1} Class

{2} Complete" />
   <LocalizedStringValue Language="de" Text="{}{0}

Class {1}

{2} fertig" />
   <LocalizedStringValue Language="fr" Text="{}{0}

Classe {1}

Achevé à {2}" />
 </LocalizedString>
 <LocalizedString Name="TOGGLE_CONSTRUCTION_BAY_BUTTON_TOOLTIP_ONLINE">
   <LocalizedStringValue Language="en" Text="Construction Bay Online

{0} Energy Consumed" />
   <LocalizedStringValue Language="de" Text="Werft online

{0} Energieverbrauch" />
   <LocalizedStringValue Language="fr" Text="Baie de construction: EN SERVICE

Energie consommée: {0}" />
 </LocalizedString>
 <LocalizedString Name="TOGGLE_CONSTRUCTION_BAY_BUTTON_TOOLTIP_OFFLINE">
   <LocalizedStringValue Language="en" Text="Construction Bay Offline

{0} Energy Required" />
   <LocalizedStringValue Language="de" Text="Werft offline

{0} Energie wird benötigt" />  
   <LocalizedStringValue Language="fr" Text="Baie de construction: HORS SERVICE

Energie requise: {0}" />  
 </LocalizedString>
</LocalizedTextGroup>

Enum

Enums.xaml is located in \Resources\Text\Enums.xaml. It is containing some strings. An overview is >> here

missing strings

no place found yet to localize them (e.g. not included in en.txt...maybe hardcoded)

  • loading
  • Empire Info (Galaxy Screen)
  • Requisition (Galaxy Screen)
  • Task Forces (Galaxy Screen)
  • Labor pool
  • Colony>Structures: Energy cost hardcoded ? or maybe taken from techobjects-files