Difference between revisions of "Main Page"

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Revision as of 23:52, 22 January 2013

Star Trek: BotF2 is a successor to the original Star Trek: Birth of The Federation and it is also part of BotF2-Consortium.

BotF2 needs Microsoft NET.Framework 4 or higher.



Features

http://www.startrekBotF2.com/features.html

Federation Klingons Romulans Cardassians Dominion
http://botf2.square7.ch/wiki/images/Civilizations/federation.png http://botf2.square7.ch/wiki-files/images/Races/Race2small.png http://botf2.square7.ch/wiki-files/images/Races/Race3small.png http://botf2.square7.ch/wiki-files/images/Races/Race4small.png http://botf2.square7.ch/wiki-files/images/Races/Race5small.png
Federation Klingons Romulans Cardassians Dominion

BotF2

Star Trek BotF2 is a fan developed, enhanced tribute to the popular 1999 PC game, “Birth of the Federation” by Microprose. Birth of the Federation, more commonly abbreviated 'BOTF', was a turn-based empire-building game played within a randomly generated galaxy. This ensured no two games would be exactly alike. Players could select from one of five major empires and compete with the other four for galactic domination. These empires were the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union and the Ferengi Alliance. The game was set in the Next Generation era of the Star Trek Universe. The galaxy was laid out in numbered square sectors many of which contained solar systems inhabited by minor races and alien entities. The galaxy also contained other stellar bodies including nebulae and worm holes. Players could take a chance and enter a worm hole that would either jump them to a distant sector of the galaxy or destroy their ship. Empires expanded by the terraforming and colonization of planets combined with diplomatic annexation or military conquest of minor races. Planetary systems could also be forcibly captured from other major empires. Play involved exploration and diplomacy to establish strategic alliances, intelligence operations, technological development and turn based combat with vessels of rival empires. Exploration was aided by player-built outposts and star bases that supported expansion into distant space. Random events, such as Borg invasions, presented additional challenges for players. There was also a multiplayer option. In either single or multi player mode, unclaimed empires and minor races were handled by an artificial intelligence system within the program. Unfortunately, Birth of the Federation had a notorious memory leak that caused the program to crash unexpectedly. It also appeared to bog down the longer it was played. In this situation, scrolling of the map became agonizingly slow making it necessary to save and restart the game to clean up memory allocation.



This wiki has started at 23.01.2013

News

>> Download and more via Forum

for progress see https://github.com/BotF2/BotF2/commits/master


Log-in-News for new users see here


2019-11-03: renaming to Rise of the UFP

2014-02-08: BotF2 is now going its own way

2013-01-23: this WIKI started