Difference between revisions of "Summary"

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=== SelectTaskForce ===
 
=== SelectTaskForce ===
 
* Cat=Research: Science Ship gained research points studying a star
 
* Cat=Research: Science Ship gained research points studying a star
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 +
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== SitReps ==
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=== BuildQueueEmpty ===
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*  [Serializable]
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*  public class BuildQueueEmptySitRepEntry : SitRepEntry
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*  {
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*      private readonly int _colonyId;
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*      private readonly bool _shipyardQueue;
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*        public Colony Colony { get { return GameContext.Current.Universe.Get<Colony>(_colonyId); } }
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*      public override SitRepCategory Categories { get { return SitRepCategory.ColonyStatus | SitRepCategory.Construction; } }
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*      public override SitRepAction Action { get { return SitRepAction.ViewColony; } }
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*      public override object ActionTarget { get { return Colony; } }
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*      public override string SummaryText ....
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*      public override bool IsPriority { get { return true; } }
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*      public BuildQueueEmptySitRepEntry(Civilization owner, Colony colony, bool shipyardQueue) : base(owner, SitRepPriority.Yellow) ...

Revision as of 14:28, 23 November 2019


Intro

see Manual#Summary display - Galaxy Panel and Option#ClientSettings.xaml



as you see this screen is also called SitRep (code-intern)


see also ~6-0-Summary(Screenshots)

Actions

Double-CLicking a SitRepLine leads to actions:

None

  • Cat=Diplomacy: The Federation proposed a defensive alliance to the Cardassians.


CenterOnSector

shows GalaxyMap and CenterOnSector

  • Cat=Diplomacy, FirstContact: We encountered the Borg in sector Elnath.
  • Cat=Diplomacy, Military: X has declared war against Y
  • Cat=SpecialEvent: There is an unassigned trade route at x sector (21, 19).

ViewColony

  • Cat=ColonyStatus: Planetary build queue is empty in the system.
  • Cat=Construction: AQUACULTURE_CORE constructed in sector Zakdorn.

ShowScienceScreen

  • Cat=Research: Research has been completed on Bio-Synthetics (Level 2).

ShowDiploScreen

  • Cat=Diplomacy, FirstContact: We encountered the Borg in sector Elnath.

SelectTaskForce

  • Cat=Research: Science Ship gained research points studying a star


SitReps

BuildQueueEmpty

  • [Serializable]
  • public class BuildQueueEmptySitRepEntry : SitRepEntry
  • {
  • private readonly int _colonyId;
  • private readonly bool _shipyardQueue;
  • public Colony Colony { get { return GameContext.Current.Universe.Get<Colony>(_colonyId); } }
  • public override SitRepCategory Categories { get { return SitRepCategory.ColonyStatus | SitRepCategory.Construction; } }
  • public override SitRepAction Action { get { return SitRepAction.ViewColony; } }
  • public override object ActionTarget { get { return Colony; } }
  • public override string SummaryText ....
  • public override bool IsPriority { get { return true; } }
  • public BuildQueueEmptySitRepEntry(Civilization owner, Colony colony, bool shipyardQueue) : base(owner, SitRepPriority.Yellow) ...