System Production

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Intro

is part of System Panel


Base Values

Base Value 0 (zero) is

  • Energy
  • Research


Base Value 10 is

  • Food
  • Industry
  • Intelligence



Industrial Production is a base value of system output along with food, energy, research and intel.

  • to get a log.txt of the turn by turn industrial production activate gamelog in colony.cs
  • industrial production is driven by the number and output of each industrial unit in a system and the total population (the later part is hard to understand why but there it is)
  • industrial production values help reduce the build time of items in build queues (structures, ships)

Empires

  • FEDERATION: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK- Research: UNIVERSITY
  • TERRANEMPIRE: Food: AUTOMATED_FARM - Industry: REPLICATION_PLANT - Energy: PLASMA_REACTOR - Intelligence: DATABANK - Research: UNIVERSITY
  • ROMULANS: Food: ORGANICS_PLANT - Industry: FABRICATION_PLANT - Energy: GRAVITIC_TURBINE - Intelligence: <nothing special> - Research: LABORATORY
  • KLINGONS: Food: HUNTING_GROUND - Industry: CONSTRUCTION_HALL - Energy: MATTER_FURNACE - Intelligence: <nothing special> - Research: HALL_OF_LEARNING
  • CARDASSIANS: Food: HYDROPONIC_FARM - Industry: ASSEMBLY_YARD - Energy: FUSION_PLANT - Intelligence: INTELLIGENCE_OFFICE - Research: <nothing special>
  • DOMINION: Food: DOM_NUTRITION_PLANT - Industry: INDUSTRIAL_COMPLEX - Energy: ANTIMATTER_REACTOR - Intelligence: INTEL_NET - Research: <nothing special>
  • BORG: Food: BORG_ALCOVE - Industry: BORG_FACTORY - Intelligence: BORG_INTEL_NODE - Energy: PARTICLE_010_REACTOR - Research: RESEARCH_FRAMEWORK