Difference between revisions of "UI"

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(Intro)
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*DarkGreen
 
*DarkGreen
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== F1 ==
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== F2 ==
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== F3 ==
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* NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
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* DiplomacyScreenViewModel.cs
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== F4 ==
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== F5 ==
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== CTRL+O ==
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==== File:ClientOptionsDialog.xaml ====
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* File:ClientOptionsDialog.xaml
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== GameOptionsPanel ==
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at Starting
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* GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs

Revision as of 15:55, 20 June 2020

Intro

some words to UI....

  • starting a game starts every of the five screens at the same time ! (Map/System/...)
  • inside the screens it is mostly jumping to the last selected tab (e.g. System: Production or Shipbuilding)
    • these complete screens are done by different parts:
      • left top: Template like SystemInfo
      • left bottom: Template like BuildQueue
      • right: ProductionScreen
      • right bottom: Planets...


Borg

  • LCARS_GreenTextBrush
  • DarkGreen

F1

F2

F3

  • NewDiplomacyScreen.xaml + NewDiplomacyScreen.xaml.cs
  • DiplomacyScreenViewModel.cs

F4

F5

CTRL+O

File:ClientOptionsDialog.xaml

  • File:ClientOptionsDialog.xaml

GameOptionsPanel

at Starting

  • GameOptionsPanel.xaml + GameOptionsPanel.xaml.cs