Difference between revisions of "Resource"

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= Intro =
 
= Intro =
  
[[Resource]]s like [[Raw Materials]] <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> and [[Dilithium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]])
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[[Resource]]s like [[Duranium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> and [[Dilithium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]])
  
 
[[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one.
 
[[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one.
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*On the other side for system production resources out of global stockpile are used for local production.  
 
*On the other side for system production resources out of global stockpile are used for local production.  
  
*To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies).
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*To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).
  
  
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<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img>
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img>
  
= Raw Materials =
 
  
<img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img>
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*Buildings
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**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
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= Duranium =
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<img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> Duranium -also called RawMaterials- ...
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*Buildings
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**RawMaterials + PercentRawMaterials:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
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==== FAQ Duranium ====
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'''Q: How do I get more Duranium?'''
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A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).
  
 
= Deuterium =
 
= Deuterium =
  
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img>
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img>
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*Buildings
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**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
  
 
= Personnel =
 
= Personnel =
  
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img>
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img>
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*Buildings
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**Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining:    [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List]
  
 
= Food =
 
= Food =
  
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]]
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]]
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*Buildings
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**Food + PercentFood:    [http://botf2.square7.ch/b2_db/BuildingsFood.php Database-List]
  
 
= Energy =
 
= Energy =
  
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
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*Buildings
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**Energy + PercentEnergy:    [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List]

Revision as of 17:29, 11 April 2014

Intro

Resources like Duranium and Dilithium are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)

Deuterium is another one.

  • These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
  • On the other side for system production resources out of global stockpile are used for local production.
  • To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).


Later another resource will follow: Personnel


Other resources are Food and Energy

Dilithium


Duranium

Duranium -also called RawMaterials- ...

FAQ Duranium

Q: How do I get more Duranium?

A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).

Deuterium

Personnel

  • Buildings
    • Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List

Food

see Food

Energy