Difference between revisions of "Resource"
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= Intro = | = Intro = | ||
| − | [[Resource]]s like [[ | + | [[Resource]]s like [[Duranium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> and [[Dilithium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]]) |
[[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one. | [[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one. | ||
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*On the other side for system production resources out of global stockpile are used for local production. | *On the other side for system production resources out of global stockpile are used for local production. | ||
| − | *To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies). | + | *To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)). |
| Line 21: | Line 21: | ||
<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> | <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> | ||
| − | |||
| − | <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> | + | *Buildings |
| + | **Dilithium: [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List] | ||
| + | |||
| + | = Duranium = | ||
| + | |||
| + | <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> Duranium -also called RawMaterials- ... | ||
| + | |||
| + | *Buildings | ||
| + | **RawMaterials + PercentRawMaterials: [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List] | ||
| + | |||
| + | ==== FAQ Duranium ==== | ||
| + | '''Q: How do I get more Duranium?''' | ||
| + | |||
| + | A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex). | ||
= Deuterium = | = Deuterium = | ||
<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> | <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> | ||
| + | |||
| + | *Buildings | ||
| + | **Deuterium + PercentDeuterium: [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List] | ||
= Personnel = | = Personnel = | ||
<img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img> | <img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img> | ||
| + | |||
| + | *Buildings | ||
| + | **Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List] | ||
= Food = | = Food = | ||
<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]] | <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]] | ||
| + | |||
| + | *Buildings | ||
| + | **Food + PercentFood: [http://botf2.square7.ch/b2_db/BuildingsFood.php Database-List] | ||
= Energy = | = Energy = | ||
<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img> | <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img> | ||
| + | |||
| + | *Buildings | ||
| + | **Energy + PercentEnergy: [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List] | ||
Revision as of 18:29, 11 April 2014
Intro
Resources like Duranium
and Dilithium
are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)
Deuterium
is another one.
- These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
- On the other side for system production resources out of global stockpile are used for local production.
- To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).
Later another resource will follow: Personnel
Other resources are Food
and Energy
Dilithium
- Buildings
- Dilithium: Database-List
Duranium
Duranium -also called RawMaterials- ...
- Buildings
- RawMaterials + PercentRawMaterials: Database-List
FAQ Duranium
Q: How do I get more Duranium?
A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).
Deuterium
- Buildings
- Deuterium + PercentDeuterium: Database-List
Personnel
- Buildings
- Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List
Food
see Food
- Buildings
- Food + PercentFood: Database-List
Energy
- Buildings
- Energy + PercentEnergy: Database-List