Difference between revisions of "Resource"

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(Personnel: Buildings (at the moment no such building available because Personnel isn't ingame at the moment) **Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List])
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*Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
 
**Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining:    [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List]
 
**Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining:    [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List]
  

Revision as of 17:37, 11 April 2014

Intro

Resources like Duranium and Dilithium are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)

Deuterium is another one.

  • These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
  • On the other side for system production resources out of global stockpile are used for local production.
  • To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).


Later another resource will follow: Personnel


Other resources are Food and Energy

Dilithium


Duranium

Duranium -also called RawMaterials- ...

FAQ Duranium

Q: How do I get more Duranium?

A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).

Deuterium

Personnel

  • Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
    • Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List

Food

see Food

Energy