Difference between revisions of "Shipyard"
(Sort of build list: see https://bitbucket.org/Bloodwurm/supremacydev/commits/e46854c263ce745d38bd5ff650edc633d886fdd2) |
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Shipyards are for ... | Shipyards are for ... | ||
+ | |||
+ | *building ships (see [[Manual#Shipbuilding Option]]) | ||
+ | *extending range ??? | ||
+ | |||
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A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle. | A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle. | ||
+ | |||
+ | == Values == | ||
+ | |||
+ | see also: [http://botf2.square7.ch/wiki-files/Data/Shipyards.xlsx Shipyards.xlsx]. But newest development (Jan 2014) is <span style="color:red">'''BuildSlotOutputType'''</span> (see [[Shipyard#BuildSlotOutputType|here]]). | ||
+ | |||
+ | {|class="mw-collapsible wikitable sortable" | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Race | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Techs | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Costs | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Energy | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |BuildSlots | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |BuildSlotsEnergy | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Output | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" | | ||
+ | |||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=5% |Majors+Minors - SHIPYARD_I | ||
+ | | style=text-align:center width=5% |1 | ||
+ | | style=text-align:center width=5% |500 | ||
+ | | style=text-align:center width=5% |25 | ||
+ | | style=text-align:center width=5% |1 | ||
+ | | style=text-align:center width=5% |25 (DOM: 35) | ||
+ | | style=text-align:center width=8% |400 (DOM: 500) | ||
+ | | style=text-align:center width=9% | | ||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=8% |Majors+Minors - SHIPYARD_II | ||
+ | | style=text-align:center width=5% |4 | ||
+ | | style=text-align:center width=5% |2000 | ||
+ | | style=text-align:center width=5% |50 | ||
+ | | style=text-align:center width=5% |2 | ||
+ | | style=text-align:center width=5% |35 (DOM: 45) | ||
+ | | style=text-align:center width=5% |800 (DOM: 1000) | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=8% |Majors+Minors - SHIPYARD_III | ||
+ | | style=text-align:center width=5% |7 | ||
+ | | style=text-align:center width=5% |5000 | ||
+ | | style=text-align:center width=5% |75 | ||
+ | | style=text-align:center width=5% |3 | ||
+ | | style=text-align:center width=5% |50 (DOM: 70) | ||
+ | | style=text-align:center width=5% |1500 (DOM: 2000) | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=15% |Majors+AXANAR,CORIDAN,TELLARITE - '''FLEETYARDS''' | ||
+ | | style=text-align:center width=5% |10 | ||
+ | | style=text-align:center width=5% |8000 | ||
+ | | style=text-align:center width=5% |100 | ||
+ | | style=text-align:center width=5% |4 | ||
+ | | style=text-align:center width=5% |75 (DOM+Tell: 100) | ||
+ | | style=text-align:center width=10% |2000 (DOM+Tell: 2500) | ||
+ | | | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | Sort of build list: see https://bitbucket.org/Bloodwurm/supremacydev/commits/e46854c263ce745d38bd5ff650edc633d886fdd2#comment-2016730 | ||
+ | |||
+ | |||
+ | === BuildSlotOutputType === | ||
+ | |||
+ | newest development (Jan 2014) is BuildSlotOutputType. Thereby it's possible to use | ||
+ | *PopulationRatio or | ||
+ | *IndustryRatio or | ||
+ | *Standard | ||
+ | |||
+ | Usage: | ||
+ | <BuildSlotOutputType>PopulationRatio</BuildSlotOutputType> | ||
+ | |||
+ | <BuildSlotOutput>25</BuildSlotOutput> | ||
+ | |||
+ | So we reuse the BuildSlotOutput tag but the value specified should be considered as being between 0 and 100 (it's a ratio, thus 25 would mean 25% of pop). | ||
+ | |||
+ | == PercentShipBuilding == | ||
+ | |||
+ | *Buildings: | ||
+ | **PercentShipBuilding: [http://botf2.square7.ch/b2_db/BuildingsPercentShipExperience.php Database-List] | ||
+ | |||
+ | == Shipyard Upgrade == | ||
+ | |||
+ | *https://bitbucket.org/mstrobel/supremacy/issue/38/shipyard-upgrades (issue/38) | ||
== Major Shipyards == | == Major Shipyards == | ||
Line 91: | Line 179: | ||
|} | |} | ||
− | |||
== Major Fleetyards == | == Major Fleetyards == | ||
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|- | |- | ||
− | |style="border:5px solid #b3b8f4;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/ | + | |style="border:5px solid #b3b8f4;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/fed_fleetyard.png</img> |
| | | | ||
|style="border:5px solid lightgreen;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/rom_fleetyard.png</img> | |style="border:5px solid lightgreen;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/rom_fleetyard.png</img> | ||
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|style="border:5px solid #ff4040;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/kling_fleetyard.png</img> | |style="border:5px solid #ff4040;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/kling_fleetyard.png</img> | ||
| | | | ||
− | |style="border:5px solid #BF8040;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/ | + | |style="border:5px solid #BF8040;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/card_fleetyard.png</img> |
| | | | ||
|style="border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/dom_fleetyard.png</img> | |style="border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/dom_fleetyard.png</img> | ||
|- | |- | ||
− | |align="center"|[[Federation|<span style="color:#0000ff"> | + | |align="center"|[[Federation|<span style="color:#0000ff">fed_fleetyard.png</span>]] |
| | | | ||
|align="center"|[[Romulans|<span style="color:green">rom_fleetyard.png</span>]] | |align="center"|[[Romulans|<span style="color:green">rom_fleetyard.png</span>]] | ||
Line 124: | Line 211: | ||
|align="center"|[[Klingons|<span style="color:crimson">kling_fleetyard.png</span>]] | |align="center"|[[Klingons|<span style="color:crimson">kling_fleetyard.png</span>]] | ||
| | | | ||
− | |align="center"|[[Cardassians|<span style="color:#804040"> | + | |align="center"|[[Cardassians|<span style="color:#804040">card_fleetyard.png</span>]] |
| | | | ||
|align="center"|[[Dominion|<span style="color:DarkMagenta">dom_fleetyard.png</span>]] | |align="center"|[[Dominion|<span style="color:DarkMagenta">dom_fleetyard.png</span>]] | ||
− | | | + | |} |
− | | | + | |
+ | === old images === | ||
+ | |||
+ | {| align="left"| | ||
+ | |align="center"|[http://botf2.square7.ch/sup_db/img-html/fed_shipyards.html <span style="color:#0000ff">Federation</span>] | ||
| | | | ||
− | | | + | |align="center"|[http://botf2.square7.ch/sup_db/img-html/rom_shipyards.html <span style="color:green">Romulans</span>] |
| | | | ||
− | |style="border:5px solid | + | |align="center"|[http://botf2.square7.ch/sup_db/img-html/kling_shipyards.html <span style="color:#e50000">Klingons</span>] |
+ | | | ||
+ | |align="center"|[http://botf2.square7.ch/sup_db/img-html/card_shipyards.html <span style="color:#804040">Cardassians</span>] | ||
+ | | | ||
+ | |align="center"|[http://botf2.square7.ch/sup_db/img-html/dom_shipyards.html <span style="color:DarkMagenta">Dominion</span>] | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Minor Shipyards == | ||
+ | |||
+ | {| align="left"| | ||
+ | |||
+ | |- | ||
+ | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/minor_shipyard_i.png</img> | ||
| | | | ||
− | |style="border:5px solid | + | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/minor_shipyard_ii.png</img> |
| | | | ||
− | |style="border:5px solid | + | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/minor_shipyard_iii.png</img> |
|- | |- | ||
− | |align="center"|[[ | + | |align="center"|[[Minor|<span style="color:#000000">minor_shipyard_i.png</span>]] |
| | | | ||
− | |align="center"|[[ | + | |align="center"|[[Minor|<span style="color:#000000">minor_shipyard_ii.png</span>]] |
| | | | ||
− | |align="center"|[[ | + | |align="center"|[[Minor|<span style="color:#000000">minor_shipyard_iii.png</span>]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|} | |} | ||
− | |||
{| align="left"| | {| align="left"| | ||
|align="center"|[[Minor|<span style="color:black">Minor Axanar</span>]] | |align="center"|[[Minor|<span style="color:black">Minor Axanar</span>]] | ||
+ | | | ||
+ | |align="center"|[[Minor|<span style="color:black">Minor Tellarite</span>]] | ||
| | | | ||
|align="center"|[[Minor|<span style="color:black">Minor Coridan</span>]] | |align="center"|[[Minor|<span style="color:black">Minor Coridan</span>]] | ||
| | | | ||
|align="center"|[[Minor|<span style="color:black">Minor Kazon</span>]] | |align="center"|[[Minor|<span style="color:black">Minor Kazon</span>]] | ||
− | |||
− | |||
|- | |- | ||
|style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/axanar_shipyard.png</img> | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/axanar_shipyard.png</img> | ||
+ | | | ||
+ | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/tellarite_shipyard.png</img> | ||
| | | | ||
|style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/coridan_shipyard.png</img> | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/coridan_shipyard.png</img> | ||
| | | | ||
|style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/kazon_shipyard.png</img> | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/kazon_shipyard.png</img> | ||
− | + | ||
− | + | ||
|- | |- | ||
|align="center"|[[Minor|<span style="color:#000000">axanar_shipyard.png</span>]] | |align="center"|[[Minor|<span style="color:#000000">axanar_shipyard.png</span>]] | ||
| | | | ||
− | |align="center"|[[Minor|<span style="color:#000000"> | + | |align="center"|[[Minor|<span style="color:#000000">tellarite_shipyard_i.png</span>]] |
| | | | ||
− | |align="center"|[[Minor|<span style="color:#000000"> | + | |align="center"|[[Minor|<span style="color:#000000">no shipyard anymore</span>]] |
| | | | ||
− | |align="center"|[[Minor|<span style="color:#000000"> | + | |align="center"|[[Minor|<span style="color:#000000">no shipyard anymore</span>]] |
+ | |||
+ | |- | ||
+ | |align="left"| | ||
+ | |||
+ | |||
+ | [[Minor|<span style="color:red">old images:</span>]] | ||
+ | |||
+ | |- | ||
+ | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/_old/axanar_shipyard_old.png</img> | ||
+ | | | ||
+ | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/_old/tellarite_shipyard_old.png</img> | ||
+ | | | ||
+ | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/_old/coridan_shipyard_old.png</img> | ||
+ | | | ||
+ | |style="border:5px solid grey;padding:0.1em;padding-left:0.1em;" bgcolor="#000000"|<img size=200>http://botf2.square7.ch/wiki-files/images/TechObjects/Shipyards/_old/kazon_shipyard_old.png</img> | ||
+ | |||
+ | |- | ||
+ | |align="center"|[[Minor|<span style="color:#000000">axanar_shipyard_old.png</span>]] | ||
+ | | | ||
+ | |align="center"|[[Minor|<span style="color:#000000">tellarite_shipyard_i_old.png</span>]] | ||
+ | | | ||
+ | |align="center"|[[Minor|<span style="color:#000000">coridan_shipyard_old.png</span>]] | ||
+ | | | ||
+ | |align="center"|[[Minor|<span style="color:#000000">kazon_shipyard_old.png</span>]] | ||
|} | |} | ||
+ | |||
+ | [[Category:Ships]] [[Category:Images]] |
Latest revision as of 19:46, 27 June 2015
Contents
Intro
Shipyards are for ...
- building ships (see Manual#Shipbuilding Option)
- extending range ???
ship building queue
Q: There is no ship building queue, which increases micromanagement.
A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle.
Values
see also: Shipyards.xlsx. But newest development (Jan 2014) is BuildSlotOutputType (see here).
Race | Techs | Costs | Energy | BuildSlots | BuildSlotsEnergy | Output |
|
---|---|---|---|---|---|---|---|
Majors+Minors - SHIPYARD_I | 1 | 500 | 25 | 1 | 25 (DOM: 35) | 400 (DOM: 500) | |
Majors+Minors - SHIPYARD_II | 4 | 2000 | 50 | 2 | 35 (DOM: 45) | 800 (DOM: 1000) | |
Majors+Minors - SHIPYARD_III | 7 | 5000 | 75 | 3 | 50 (DOM: 70) | 1500 (DOM: 2000) | |
Majors+AXANAR,CORIDAN,TELLARITE - FLEETYARDS | 10 | 8000 | 100 | 4 | 75 (DOM+Tell: 100) | 2000 (DOM+Tell: 2500) |
Sort of build list: see https://bitbucket.org/Bloodwurm/supremacydev/commits/e46854c263ce745d38bd5ff650edc633d886fdd2#comment-2016730
BuildSlotOutputType
newest development (Jan 2014) is BuildSlotOutputType. Thereby it's possible to use
- PopulationRatio or
- IndustryRatio or
- Standard
Usage: <BuildSlotOutputType>PopulationRatio</BuildSlotOutputType>
<BuildSlotOutput>25</BuildSlotOutput>
So we reuse the BuildSlotOutput tag but the value specified should be considered as being between 0 and 100 (it's a ratio, thus 25 would mean 25% of pop).
PercentShipBuilding
- Buildings:
- PercentShipBuilding: Database-List
Shipyard Upgrade
Major Shipyards
Major Fleetyards
Federation | Romulans | Klingons | Cardassians | Dominion | ||||
fed_fleetyard.png | rom_fleetyard.png | kling_fleetyard.png | card_fleetyard.png | dom_fleetyard.png |
old images
Federation | Romulans | Klingons | Cardassians | Dominion |
Minor Shipyards
minor_shipyard_i.png | minor_shipyard_ii.png | minor_shipyard_iii.png |