Shipyards are for ...
- building ships (see Manual#Shipbuilding Option)
- extending range ???
ship building queue
Q: There is no ship building queue, which increases micromanagement.
A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle.
|Majors+Minors - SHIPYARD_I||1||500||25||1||25 (DOM: 35)||400 (DOM: 500)|
|Majors+Minors - SHIPYARD_II||4||2000||50||2||35 (DOM: 45)||800 (DOM: 1000)|
|Majors+Minors - SHIPYARD_III||7||5000||75||3||50 (DOM: 70)||1500 (DOM: 2000)|
|Majors+AXANAR,CORIDAN,TELLARITE - FLEETYARDS||10||8000||100||4||75 (DOM+Tell: 100)||2000 (DOM+Tell: 2500)|
newest development (Jan 2014) is BuildSlotOutputType. Thereby it's possible to use
- PopulationRatio or
- IndustryRatio or
So we reuse the BuildSlotOutput tag but the value specified should be considered as being between 0 and 100 (it's a ratio, thus 25 would mean 25% of pop).
- PercentShipBuilding: Database-List
|Minor Axanar||Minor Tellarite||Minor Coridan||Minor Kazon|
|axanar_shipyard.png||tellarite_shipyard_i.png||no shipyard anymore||no shipyard anymore|