Difference between revisions of "Resource"

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(Energy: https://bitbucket.org/mstrobel/supremacy/issue/24/energy-shortages (issue/24): OBs are shut down last, power shortages should be most critical (and happen mostly) during bombardments, where OBs are more important. (Shipyards energy is also cr)
(Dilithium)
 
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Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
 
Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
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= Distribution =
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*http://star-trek-supremacy.proboards.com/thread/342/resources-colonies
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Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies
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*SupremacyCore\Game\GameEngine.cs  void DoProduction(GameContext game)
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for others (e.g. Food, Industry, Energy):
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*SupremacyCore\Universe\Colony.cs
  
 
= Dilithium  =
 
= Dilithium  =
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*Buildings
 
*Buildings
**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
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**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsDilithium.php Database-List]
  
  
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*Buildings
 
*Buildings
 
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
 
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
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2018-08-12: Add missing Deuterium Extractor for some empires
  
 
= Personnel =
 
= Personnel =

Latest revision as of 11:38, 13 December 2020

Intro

Resources like Duranium and Dilithium are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)

Deuterium is another one.

  • These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
  • On the other side for system production resources out of global stockpile are used for local production.
  • To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).


Later another resource will follow: Personnel


Other resources are Food and Energy

Distribution


Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies

  • SupremacyCore\Game\GameEngine.cs void DoProduction(GameContext game)


for others (e.g. Food, Industry, Energy):

  • SupremacyCore\Universe\Colony.cs

Dilithium



Duranium

Duranium -also called RawMaterials- ...

FAQ Duranium

Q: How do I get more Duranium?

A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).

Deuterium

2018-08-12: Add missing Deuterium Extractor for some empires

Personnel

  • Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
    • Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List

Food

see Food

Energy

Energy shortage