Difference between revisions of "Resource"
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Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img> | Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img> | ||
+ | |||
+ | = Distribution = | ||
+ | |||
+ | *http://star-trek-supremacy.proboards.com/thread/342/resources-colonies | ||
+ | |||
+ | |||
+ | Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies | ||
+ | *SupremacyCore\Game\GameEngine.cs void DoProduction(GameContext game) | ||
+ | |||
+ | |||
+ | for others (e.g. Food, Industry, Energy): | ||
+ | *SupremacyCore\Universe\Colony.cs | ||
= Dilithium = | = Dilithium = | ||
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*Buildings | *Buildings | ||
− | **Dilithium: [http://botf2.square7.ch/b2_db/ | + | **Dilithium: [http://botf2.square7.ch/b2_db/BuildingsDilithium.php Database-List] |
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*Buildings | *Buildings | ||
**Deuterium + PercentDeuterium: [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List] | **Deuterium + PercentDeuterium: [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List] | ||
+ | |||
+ | 2018-08-12: Add missing Deuterium Extractor for some empires | ||
= Personnel = | = Personnel = | ||
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*Buildings | *Buildings | ||
**Energy + PercentEnergy: [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List] | **Energy + PercentEnergy: [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List] | ||
+ | |||
+ | == Energy shortage == | ||
+ | |||
+ | *https://bitbucket.org/mstrobel/supremacy/issue/24/energy-shortages (issue/24): OBs are shut down last, power shortages should be most critical (and happen mostly) during bombardments, where OBs are more important. (Shipyards energy is also critical due to range extender) |
Latest revision as of 11:38, 13 December 2020
Contents
Intro
Resources like Duranium and Dilithium are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)
Deuterium is another one.
- These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
- On the other side for system production resources out of global stockpile are used for local production.
- To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).
Later another resource will follow: Personnel
Other resources are Food and Energy
Distribution
Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies
- SupremacyCore\Game\GameEngine.cs void DoProduction(GameContext game)
for others (e.g. Food, Industry, Energy):
- SupremacyCore\Universe\Colony.cs
Dilithium
- Buildings
- Dilithium: Database-List
Duranium
Duranium -also called RawMaterials- ...
- Buildings
- RawMaterials + PercentRawMaterials: Database-List
FAQ Duranium
Q: How do I get more Duranium?
A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).
Deuterium
- Buildings
- Deuterium + PercentDeuterium: Database-List
2018-08-12: Add missing Deuterium Extractor for some empires
Personnel
- Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
- Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List
Food
see Food
- Buildings
- Food + PercentFood: Database-List
Energy
- Buildings
- Energy + PercentEnergy: Database-List
Energy shortage
- https://bitbucket.org/mstrobel/supremacy/issue/24/energy-shortages (issue/24): OBs are shut down last, power shortages should be most critical (and happen mostly) during bombardments, where OBs are more important. (Shipyards energy is also critical due to range extender)