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Energy: https://bitbucket.org/mstrobel/supremacy/issue/24/energy-shortages (issue/24): OBs are shut down last, power shortages should be most critical (and happen mostly) during bombardments, where OBs are more important. (Shipyards energy is also cr
 
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Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
= Distribution =
*http://star-trek-supremacy.proboards.com/thread/342/resources-colonies
Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies
*SupremacyCore\Game\GameEngine.cs  void DoProduction(GameContext game)
for others (e.g. Food, Industry, Energy):
*SupremacyCore\Universe\Colony.cs


= Dilithium  =
= Dilithium  =
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*Buildings
*Buildings
**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsDilithium.php Database-List]




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*Buildings
*Buildings
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
2018-08-12: Add missing Deuterium Extractor for some empires


= Personnel =
= Personnel =

Latest revision as of 12:38, 13 December 2020

Intro

Resources like Duranium <img>rawmaterials.png</img> and Dilithium <img>dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)

Deuterium <img>deuterium.png</img> is another one.

  • These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
  • On the other side for system production resources out of global stockpile are used for local production.
  • To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).


Later another resource will follow: Personnel <img>personnel.png</img>


Other resources are Food <img>food.png</img> and Energy <img>energy.png</img>

Distribution


Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies

  • SupremacyCore\Game\GameEngine.cs void DoProduction(GameContext game)


for others (e.g. Food, Industry, Energy):

  • SupremacyCore\Universe\Colony.cs

Dilithium

<img>dilithium.png</img>



Duranium

<img>rawmaterials.png</img> Duranium -also called RawMaterials- ...

FAQ Duranium

Q: How do I get more Duranium?

A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).

Deuterium

<img>deuterium.png</img>

2018-08-12: Add missing Deuterium Extractor for some empires

Personnel

<img>personnel.png</img>

  • Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
    • Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List

Food

<img>food.png</img> see Food

Energy

<img>energy.png</img>

Energy shortage