Resource: Difference between revisions

From BotF2-Wiki
Jump to navigation Jump to search
m 1 revision
 
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Intro =
= Intro =


[[Resource]]s like [[Raw Materials]] <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> and [[Dilithium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]])
[[Resource]]s like [[Duranium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> and [[Dilithium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]])


[[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one.
[[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one.
Line 9: Line 9:
*On the other side for system production resources out of global stockpile are used for local production.  
*On the other side for system production resources out of global stockpile are used for local production.  


*To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies).
*To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).




Line 16: Line 16:


Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
= Distribution =
*http://star-trek-supremacy.proboards.com/thread/342/resources-colonies
Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies
*SupremacyCore\Game\GameEngine.cs  void DoProduction(GameContext game)
for others (e.g. Food, Industry, Energy):
*SupremacyCore\Universe\Colony.cs


= Dilithium  =
= Dilithium  =
Line 21: Line 33:
<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img>


= Raw Materials =


<img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img>
*Buildings
**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsDilithium.php Database-List]
 
 
*https://bitbucket.org/mstrobel/supremacy/issue/75/colonies-screen-3 (issue/75)
 
= Duranium =
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> Duranium -also called RawMaterials- ...
 
*Buildings
**RawMaterials + PercentRawMaterials:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
 
==== FAQ Duranium ====
'''Q: How do I get more Duranium?'''
 
A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).


= Deuterium =
= Deuterium =


<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img>
*Buildings
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
2018-08-12: Add missing Deuterium Extractor for some empires


= Personnel =
= Personnel =


<img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img>
*Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
**Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining:    [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List]


= Food =
= Food =


<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]]
<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]]
*Buildings
**Food + PercentFood:    [http://botf2.square7.ch/b2_db/BuildingsFood.php Database-List]


= Energy =
= Energy =


<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
*Buildings
**Energy + PercentEnergy:    [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List]
== Energy shortage ==
*https://bitbucket.org/mstrobel/supremacy/issue/24/energy-shortages (issue/24): OBs are shut down last, power shortages should be most critical (and happen mostly) during bombardments, where OBs are more important. (Shipyards energy is also critical due to range extender)

Latest revision as of 12:38, 13 December 2020

Intro

Resources like Duranium <img>rawmaterials.png</img> and Dilithium <img>dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)

Deuterium <img>deuterium.png</img> is another one.

  • These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
  • On the other side for system production resources out of global stockpile are used for local production.
  • To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).


Later another resource will follow: Personnel <img>personnel.png</img>


Other resources are Food <img>food.png</img> and Energy <img>energy.png</img>

Distribution


Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies

  • SupremacyCore\Game\GameEngine.cs void DoProduction(GameContext game)


for others (e.g. Food, Industry, Energy):

  • SupremacyCore\Universe\Colony.cs

Dilithium

<img>dilithium.png</img>



Duranium

<img>rawmaterials.png</img> Duranium -also called RawMaterials- ...

FAQ Duranium

Q: How do I get more Duranium?

A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).

Deuterium

<img>deuterium.png</img>

2018-08-12: Add missing Deuterium Extractor for some empires

Personnel

<img>personnel.png</img>

  • Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
    • Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List

Food

<img>food.png</img> see Food

Energy

<img>energy.png</img>

Energy shortage