Difference between revisions of "Language"

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(Hard Coded (not changeable))
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! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom1
 
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom1
 
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom2
 
! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom2
 
 
|-
 
|style=text-align:left|Labor Pool
 
|style=text-align:left|\Mainline\SupremacyUI\SystemProductionPanel.cs
 
|style=text-align:left|
 
|style=text-align:left|_laborPoolText.Text = "Labor Pool";
 
|style=text-align:left|
 
  
 
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|-
Line 90: Line 82:
 
|style=text-align:left|Header = "Processing Turn";
 
|style=text-align:left|Header = "Processing Turn";
 
|style=text-align:left|
 
|style=text-align:left|
 
 
|-
 
|style=text-align:left|EMPIRE INFO
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Header="EMPIRE INFO"
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
 
|-
 
|style=text-align:left|REQUISITION
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Header="REQUISITION"
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
 
|-
 
|style=text-align:left|TRADE ROUTES
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Header="TRADE ROUTES"
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
 
|-
 
|style=text-align:left|TASK FORCES
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Text="TASK FORCES" />
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
 
|-
 
|style=text-align:left|DIPLOMACY
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Text="DIPLOMACY" />
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
 
|-
 
|style=text-align:left|SCAN
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Text="SCAN"
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
 
|-
 
|style=text-align:left|AFFILIATION
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Text="AFFILIATION"
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
 
|-
 
|style=text-align:left|SECTOR
 
|style=text-align:left|\Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml
 
|style=text-align:left|
 
|style=text-align:left|Text="SECTOR"
 
|style=text-align:left|see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
 
  
 
|-
 
|-

Revision as of 16:35, 4 November 2017

basic language is English

Matress vote was in 2010 not to translate until the game is finished - so translated versions are not supported until then !

Thread:


Other languages


  • \Data
    • many files
  • \Strings
    • en.txt
  • \Tables
    • BonusDescriptions.txt
  • \Text
    • all files (*.xaml)


OPEN (where to change)

Text File Function code text Description Custom1 Custom2


pattern \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml text

Hard Coded (not changeable)

Text File Function code text Description Custom1 Custom2
Processing Turn \Mainline\SupremacyClient\StatusWindow.xaml.cs Header = "Processing Turn";
Moon (Small/Medium/Large) at Tooltip \Mainline\SupremacyUI\PlanetView3D.cs moonToolTip.Content = ....(Small Moon, Medium Moon, Large Moon)
Asteroids (at Tooltip) \Mainline\SupremacyUI\AsteroidsView.cs ToolTip = "Asteroids", maybe use [PLANET_TYPE_ASTEROIDS]
out of funds... \Mainline\SupremacyCore\Game\SitRepEntry.cs return "Your empire is out of funds and ...
Loading \Mainline\SupremacyClient\ClientModule.cs statusWindow.Header = "Loading";
UNLOAD ALL ORDINANCE ON PLANET (and others) \Mainline\SupremacyClient\Views\SystemAssaultScreen\ChooseAssaultActionView.xaml <scc:GameButton Label="UNLOAD ALL ORDINANCE ON PLANET"