Difference between revisions of "Planet"

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(Growth Rate: If Food Output >= Current Population but Unassigned Population >= 50% , the colony's population cannot grow by more than 1 pop per turn. https://bitbucket.org/mstrobel/supremacy/issue/313/unemployment)
(Population: Population Support https://bitbucket.org/mstrobel/supremacy/issue/311/population-support (issue/311))
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*for more see [[Manual#Game play tips]]  
 
*for more see [[Manual#Game play tips]]  
  
 
*https://bitbucket.org/mstrobel/supremacy/issue/311/population-support (issue/311)
 
  
 
=== Growth Rate ===
 
=== Growth Rate ===
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*Buildings
 
*Buildings
 
**PercentPopulationHealth: [http://botf2.square7.ch/b2_db/BuildingsPercentPopulationHealth.php Database-List]
 
**PercentPopulationHealth: [http://botf2.square7.ch/b2_db/BuildingsPercentPopulationHealth.php Database-List]
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 +
=== Population Support ===
 +
 +
*https://bitbucket.org/mstrobel/supremacy/issue/311/population-support (issue/311)
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 +
[BotF] Ship maintenance below the population support value was not payed, only whatever was above that value would be deducted every turn from the treasury.
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Population Support = Total Population * Race Modifier
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Race Modifier = 1.000 Klingons 0.850 Cardassians 0.800 Romulans 0.775 Humans 0.750 Ferengi
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Race Modifiers should be made data-driven.
  
 
== PlanetMaxPop ==
 
== PlanetMaxPop ==

Revision as of 14:18, 2 December 2014

A planet is a part of a system.

Important Icons

see info at Manual#Important Icons



Planet Types

Links:

Class Subject Status Comment Custom1 Custom2
B Gas Giant uninhabitable
D Crystalline uninhabitable
G Desert
J Barren
K Volcanic
L Jungle
M Terran
O Oceanic
P Arctic
R Rogue
Y Demon uninhabitable


Population

  • primary purpose of popuation is to be allocated to food, industry, energy or research work areas (see Manual).
  • Population has a morale influencing production.
  • Credits are taxes paid by the empire’s population and increase as your population increases.
  • a new Trade Route is created at multiples of 150


Growth Rate

Growth rates depend whether the planet is ideal for the race or not:

Federation: - Terran - Romulans: - Terran - Klingons: - Jungle - Cardassians: - Desert - Dominion: - Jungle -

When a race is on its ideal planet type it has its highest growth rate. (defined in UniverseTables.txt)

  • Uninhabitable 0%
  • Hostile 1%
  • Marginal 2%
  • Adequate 3%
  • Comfortable 4%
  • Ideal 5%

Buildings for additional GrowthRate: GrowthRate + PercentGrowthRate: Database-List Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate

Population Health

Population Support

[BotF] Ship maintenance below the population support value was not payed, only whatever was above that value would be deducted every turn from the treasury.
Population Support = Total Population * Race Modifier
Race Modifier = 1.000 Klingons 0.850 Cardassians 0.800 Romulans 0.775 Humans 0.750 Ferengi
Race Modifiers should be made data-driven.

PlanetMaxPop

(defined in UniverseTables.txt)

Terraforming

Due to it's not implemented yet - all inhabitable planets are already terraformed (don't wonder about old screenshots).

see also to do list#Features Overview

/Images/Planets

http://botf2.square7.ch/b2_db/PlanetsElse.html

other planet generator