Difference between revisions of "Intel"
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== Intel Ships == | == Intel Ships == | ||
+ | *It's important how much intelligence points you own empire is creating each turn and how many the attacked races creates as well. Depending on this ratio you will have success or will fail. | ||
+ | *As part of Intel Ships you can camouflage spy ships to hardly be detected by other races | ||
+ | *Intel Ships don't take part on ship combats. | ||
− | *[[Spy Ship]] | + | |
− | *[[Raider]] | + | *>> [[Spy Ship]]: '''Spy Ships gain research points by copying from another race''' |
− | *[[Sabotage Ship]] | + | *>> [[Raider]] |
+ | *>> [[Sabotage Ship]] |
Revision as of 15:45, 8 January 2017
in 2015-06-18 Production Facilities for intelligence were replaced
- Issue for intelligence: https://bitbucket.org/mstrobel/supremacy/issue/21/intelligence (issue/21)
Intel production was replaced by a Personnel-based system using >Agents (Source: Iceman http://botf2.star-trek-games.com/viewtopic.php?p=73094#p73094)
- Buildings
- Intelligence + following: Database-List
- PercentIntelligence
- PercentGeneralIntelligence
- PercentTotalIntelligence
Values
- one value is: TotalIntelligence, displayed at Empire Info
Working Stuff
we try to make it similar to Research (August 2016, IntelligencePool.cs). Here are the fields:
- GeneralIntel
- Economy
- Computers
- Diplomacy
- Science
- Military
Intel Ships
- It's important how much intelligence points you own empire is creating each turn and how many the attacked races creates as well. Depending on this ratio you will have success or will fail.
- As part of Intel Ships you can camouflage spy ships to hardly be detected by other races
- Intel Ships don't take part on ship combats.
- >> Spy Ship: Spy Ships gain research points by copying from another race
- >> Raider
- >> Sabotage Ship