Difference between revisions of "Shipyard"
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A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle. | A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle. | ||
+ | |||
+ | == Values == | ||
+ | |||
+ | see also: [http://botf2.square7.ch/wiki-files/Data/Shipyards.xlsx Shipyards.xlsx] | ||
+ | |||
+ | {|class="mw-collapsible wikitable sortable" | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Race | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Techs | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Costs | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Energy | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |BuildSlots | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |BuildSlotsEnergy | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Output | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" | | ||
+ | |||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=5% |Majors+Minors - SHIPYARD_I | ||
+ | | style=text-align:center width=5% |1 | ||
+ | | style=text-align:center width=5% |500 | ||
+ | | style=text-align:center width=5% |25 | ||
+ | | style=text-align:center width=5% |1 | ||
+ | | style=text-align:center width=5% |25 (DOM: 35) | ||
+ | | style=text-align:center width=8% |400 (DOM: 500) | ||
+ | | style=text-align:center width=9% | | ||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=8% |Majors+Minors - SHIPYARD_II | ||
+ | | style=text-align:center width=5% |4 | ||
+ | | style=text-align:center width=5% |2000 | ||
+ | | style=text-align:center width=5% |50 | ||
+ | | style=text-align:center width=5% |2 | ||
+ | | style=text-align:center width=5% |35 (DOM: 45) | ||
+ | | style=text-align:center width=5% |800 (DOM: 1000) | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=8% |Majors+Minors - SHIPYARD_III | ||
+ | | style=text-align:center width=5% |7 | ||
+ | | style=text-align:center width=5% |5000 | ||
+ | | style=text-align:center width=5% |75 | ||
+ | | style=text-align:center width=5% |3 | ||
+ | | style=text-align:center width=5% |50 (DOM: 70) | ||
+ | | style=text-align:center width=5% |1500 (DOM: 2000) | ||
+ | | | ||
+ | |||
+ | |- | ||
+ | | style=text-align:left width=15% |Majors+AXANAR,CORIDAN,TELLARITE - '''FLEETYARDS''' | ||
+ | | style=text-align:center width=5% |10 | ||
+ | | style=text-align:center width=5% |8000 | ||
+ | | style=text-align:center width=5% |100 | ||
+ | | style=text-align:center width=5% |4 | ||
+ | | style=text-align:center width=5% |75 (DOM+Tell: 100) | ||
+ | | style=text-align:center width=10% |2000 (DOM+Tell: 2500) | ||
+ | | | ||
+ | |||
+ | |} | ||
== Major Shipyards == | == Major Shipyards == | ||
Line 91: | Line 148: | ||
|} | |} | ||
− | |||
== Major Fleetyards == | == Major Fleetyards == |
Revision as of 23:40, 23 November 2013
Intro
Shipyards are for ...
ship building queue
Q: There is no ship building queue, which increases micromanagement.
A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle.
Values
see also: Shipyards.xlsx
Race | Techs | Costs | Energy | BuildSlots | BuildSlotsEnergy | Output |
|
---|---|---|---|---|---|---|---|
Majors+Minors - SHIPYARD_I | 1 | 500 | 25 | 1 | 25 (DOM: 35) | 400 (DOM: 500) | |
Majors+Minors - SHIPYARD_II | 4 | 2000 | 50 | 2 | 35 (DOM: 45) | 800 (DOM: 1000) | |
Majors+Minors - SHIPYARD_III | 7 | 5000 | 75 | 3 | 50 (DOM: 70) | 1500 (DOM: 2000) | |
Majors+AXANAR,CORIDAN,TELLARITE - FLEETYARDS | 10 | 8000 | 100 | 4 | 75 (DOM+Tell: 100) | 2000 (DOM+Tell: 2500) |
Major Shipyards
Major Fleetyards
Minor Shipyards
Minor Axanar | Minor Coridan | Minor Kazon | Minor Tellarite | |||
axanar_shipyard.png | coridan_shipyard.png | kazon_shipyard.png | tellarite_shipyard_i.png |