Difference between revisions of "Shipyard"

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Revision as of 20:45, 7 December 2013

Intro

Shipyards are for ...


ship building queue

Q: There is no ship building queue, which increases micromanagement.

A: There will be a shipbuilding queue at some point, we need to figure out how to implement it. Since there will be multiple docks in shipyards, we need to come up with a way to take that into consideration. Most likely we'll have a single queue, and each dock will "drink" from it whenever it becomes idle.

Values

see also: Shipyards.xlsx

Race Techs Costs Energy BuildSlots BuildSlotsEnergy Output


Majors+Minors - SHIPYARD_I 1 500 25 1 25 (DOM: 35) 400 (DOM: 500)
Majors+Minors - SHIPYARD_II 4 2000 50 2 35 (DOM: 45) 800 (DOM: 1000)
Majors+Minors - SHIPYARD_III 7 5000 75 3 50 (DOM: 70) 1500 (DOM: 2000)
Majors+AXANAR,CORIDAN,TELLARITE - FLEETYARDS 10 8000 100 4 75 (DOM+Tell: 100) 2000 (DOM+Tell: 2500)

Major Shipyards

Federation Romulans Klingons Cardassians Dominion
fed_shipyard_i.png rom_shipyard_i.png kling_shipyard_i.png card_shipyard_i.png dom_shipyard_i.png
fed_shipyard_ii.png rom_shipyard_ii.png kling_shipyard_ii.png card_shipyard_ii.png dom_shipyard_ii.png
fed_shipyard_iii.png rom_shipyard_iii.png kling_shipyard_iii.png card_shipyard_iii.png dom_shipyard_iii.png

Major Fleetyards

Federation Romulans Klingons Cardassians Dominion
fed_fleetyard.png rom_fleetyard.png kling_fleetyard.png card_fleetyard.png dom_fleetyard.png

Minor Shipyards

Minor Axanar Minor Coridan Minor Kazon Minor Tellarite
axanar_shipyard.png coridan_shipyard.png kazon_shipyard.png tellarite_shipyard_i.png