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= Intro =
= Intro =


[[Resource]]s like [[Raw Materials]] <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> and [[Dilithium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]])
[[Resource]]s like [[Duranium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> and [[Dilithium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see [[System#Symbols|here]])


[[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one.
[[Deuterium]] <img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> is another one.
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*On the other side for system production resources out of global stockpile are used for local production.  
*On the other side for system production resources out of global stockpile are used for local production.  


*To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies).
*To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).




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<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img>


= Raw Materials =


<img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img>
*Buildings
**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
 
= Duranium =
 
<img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> Duranium -also called RawMaterials- ...
 
*Buildings
**RawMaterials + PercentRawMaterials:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
 
==== FAQ Duranium ====
'''Q: How do I get more Duranium?'''
 
A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).


= Deuterium =
= Deuterium =


<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img>
*Buildings
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]


= Personnel =
= Personnel =


<img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/personnel.png</img>
*Buildings
**Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining:    [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List]


= Food =
= Food =


<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]]
<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> see [[Food]]
*Buildings
**Food + PercentFood:    [http://botf2.square7.ch/b2_db/BuildingsFood.php Database-List]


= Energy =
= Energy =


<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
*Buildings
**Energy + PercentEnergy:    [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List]

Revision as of 18:29, 11 April 2014

Intro

Resources like Duranium <img>rawmaterials.png</img> and Dilithium <img>dilithium.png</img> are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)

Deuterium <img>deuterium.png</img> is another one.

  • These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
  • On the other side for system production resources out of global stockpile are used for local production.
  • To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).


Later another resource will follow: Personnel <img>personnel.png</img>


Other resources are Food <img>food.png</img> and Energy <img>energy.png</img>

Dilithium

<img>dilithium.png</img>


Duranium

<img>rawmaterials.png</img> Duranium -also called RawMaterials- ...

FAQ Duranium

Q: How do I get more Duranium?

A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).

Deuterium

<img>deuterium.png</img>

Personnel

<img>personnel.png</img>

  • Buildings
    • Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List

Food

<img>food.png</img> see Food

Energy

<img>energy.png</img>