Difference between revisions of "Language"

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(Hard Coded (not changeable): UNLOAD ALL ORDINANCE ON PLANET)
(link to http://botf2.square7.ch/b2_db/Language.php)
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Reg's dictionary English-German-French: http://botf2.square7.ch/wiki-files/Translation/Strings/Strings(en.txt).xlsx and http://botf2.square7.ch/wiki-files/Translation/Translation.zip (French by starfleet.command, I assume)
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Reg's dictionary English-German-French: http://botf2.square7.ch/wiki-files/Translation/Strings/Strings(en.txt).xlsx, [http://botf2.square7.ch/b2_db/Language.php DB-List] and http://botf2.square7.ch/wiki-files/Translation/Translation.zip (French by starfleet.command, I assume)
  
 
== Other languages ==
 
== Other languages ==

Revision as of 21:00, 20 April 2014

basic language is English


Matress vote was in 2010 not to translate until the game is finished - so translated versions are not supported until then !

Reg's dictionary English-German-French: http://botf2.square7.ch/wiki-files/Translation/Strings/Strings(en.txt).xlsx, DB-List and http://botf2.square7.ch/wiki-files/Translation/Translation.zip (French by starfleet.command, I assume)

Other languages


  • \Data
    • many files
  • \Strings
    • en.txt
  • \Tables
    • BonusDescriptions.txt
  • \Text
    • all files (*.xaml)


OPEN (where to change)

Text File Function code text Description Custom1 Custom2


pattern \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml text

Hard Coded (not changeable)

Text File Function code text Description Custom1 Custom2


Labor Pool \Mainline\SupremacyUI\SystemProductionPanel.cs _laborPoolText.Text = "Labor Pool";
Processing Turn \Mainline\SupremacyClient\StatusWindow.xaml.cs Header = "Processing Turn";


EMPIRE INFO \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Header="EMPIRE INFO" see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
REQUISITION \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Header="REQUISITION" see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
TRADE ROUTES \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Header="TRADE ROUTES" see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
TASK FORCES \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Text="TASK FORCES" /> see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
DIPLOMACY \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Text="DIPLOMACY" /> see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
SCAN \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Text="SCAN" see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
AFFILIATION \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Text="AFFILIATION" see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
SECTOR \Mainline\SupremacyClient\themes\Federation\GalaxyScreenView.xaml Text="SECTOR" see Content="{s:StringResource Key=SUMMARY_BUTTON_TEXT, Case=Upper}"
Moon (Small/Medium/Large) at Tooltip \Mainline\SupremacyUI\PlanetView3D.cs moonToolTip.Content = ....(Small Moon, Medium Moon, Large Moon)
Asteroids (at Tooltip) \Mainline\SupremacyUI\AsteroidsView.cs ToolTip = "Asteroids", maybe use [PLANET_TYPE_ASTEROIDS]
out of funds... \Mainline\SupremacyCore\Game\SitRepEntry.cs return "Your empire is out of funds and ...
Loading \Mainline\SupremacyClient\ClientModule.cs statusWindow.Header = "Loading";
UNLOAD ALL ORDINANCE ON PLANET (and others) \Mainline\SupremacyClient\Views\SystemAssaultScreen\ChooseAssaultActionView.xaml <scc:GameButton Label="UNLOAD ALL ORDINANCE ON PLANET"