Difference between revisions of "Planet"

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(Population: https://bitbucket.org/mstrobel/supremacy/issue/311/population-support)
(Growth Rate: If Food Output >= Current Population but Unassigned Population >= 50% , the colony's population cannot grow by more than 1 pop per turn. https://bitbucket.org/mstrobel/supremacy/issue/313/unemployment)
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*'''Ideal''' 5%
 
*'''Ideal''' 5%
  
 +
*Unemployment https://bitbucket.org/mstrobel/supremacy/issue/313/unemployment (issue/313)
 +
**If Food Output >= Current Population but Unassigned Population >= 50% , the colony's population cannot grow by more than 1 pop per turn.
  
 
'''Buildings for additional GrowthRate''': GrowthRate + PercentGrowthRate: [http://botf2.square7.ch/b2_db/BuildingsGrowthRate.php Database-List] Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate
 
'''Buildings for additional GrowthRate''': GrowthRate + PercentGrowthRate: [http://botf2.square7.ch/b2_db/BuildingsGrowthRate.php Database-List] Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate

Revision as of 16:01, 22 November 2014

A planet is a part of a system.

Important Icons

see info at Manual#Important Icons



Planet Types

Links:

Class Subject Status Comment Custom1 Custom2
B Gas Giant uninhabitable
D Crystalline uninhabitable
G Desert
J Barren
K Volcanic
L Jungle
M Terran
O Oceanic
P Arctic
R Rogue
Y Demon uninhabitable


Population

  • primary purpose of popuation is to be allocated to food, industry, energy or research work areas (see Manual).
  • Population has a morale influencing production.
  • Credits are taxes paid by the empire’s population and increase as your population increases.
  • a new Trade Route is created at multiples of 150


Growth Rate

Growth rates depend whether the planet is ideal for the race or not:

Federation: - Terran - Romulans: - Terran - Klingons: - Jungle - Cardassians: - Desert - Dominion: - Jungle -

When a race is on its ideal planet type it has its highest growth rate. (defined in UniverseTables.txt)

  • Uninhabitable 0%
  • Hostile 1%
  • Marginal 2%
  • Adequate 3%
  • Comfortable 4%
  • Ideal 5%

Buildings for additional GrowthRate: GrowthRate + PercentGrowthRate: Database-List Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate

Population Health

PlanetMaxPop

(defined in UniverseTables.txt)

Terraforming

Due to it's not implemented yet - all inhabitable planets are already terraformed (don't wonder about old screenshots).

see also to do list#Features Overview

/Images/Planets

http://botf2.square7.ch/b2_db/PlanetsElse.html

other planet generator