Difference between revisions of "Intel"

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(Intel Ships)
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== Intel Ships ==
 
== Intel Ships ==
 +
*It's important how much intelligence points you own empire is creating each turn and how many the attacked races creates as well. Depending on this ratio you will have success or will fail.
 +
*As part of Intel Ships you can camouflage spy ships to hardly be detected by other races
 +
*Intel Ships don't take part on ship combats.
  
*[[Spy Ship]]
+
 
*[[Raider]]
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*>> [[Spy Ship]]: '''Spy Ships gain research points by copying from another race'''
*[[Sabotage Ship]]
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*>> [[Raider]]
 +
*>> [[Sabotage Ship]]

Revision as of 15:45, 8 January 2017

see Manual#Intel_Panel


in 2015-06-18 Production Facilities for intelligence were replaced


Intel production was replaced by a Personnel-based system using >Agents (Source: Iceman http://botf2.star-trek-games.com/viewtopic.php?p=73094#p73094)

  • Buildings
    • Intelligence + following: Database-List
    • PercentIntelligence
    • PercentGeneralIntelligence
    • PercentTotalIntelligence

Values

  • one value is: TotalIntelligence, displayed at Empire Info


Working Stuff

we try to make it similar to Research (August 2016, IntelligencePool.cs). Here are the fields:

  • GeneralIntel
  • Economy
  • Computers
  • Diplomacy
  • Science
  • Military

Intel Ships

  • It's important how much intelligence points you own empire is creating each turn and how many the attacked races creates as well. Depending on this ratio you will have success or will fail.
  • As part of Intel Ships you can camouflage spy ships to hardly be detected by other races
  • Intel Ships don't take part on ship combats.