Difference between revisions of "Planet"

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(Growth Rate)
(A planet is a part of a system.)
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A planet is a part of a [[system]].
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== Important Icons ==
 
== Important Icons ==
  
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see also [[to do list#Features Overview]]
 
see also [[to do list#Features Overview]]
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[[category:Galaxy]] [[category:How to play]]

Revision as of 23:19, 18 January 2014

A planet is a part of a system.

Important Icons

see info at Manual#Important Icons



Planet Types

Links:

Class Subject Status Comment Custom1 Custom2
B Gas Giant uninhabitable
D Crystalline uninhabitable
G Desert
J Barren
K Volcanic
L Jungle
M Terran
O Oceanic
P Arctic
R Rogue
Y Demon uninhabitable


Population

  • primary purpose of popuation is to be allocated to food, industry, energy or research work areas (see Manual).
  • Population has a morale influencing production.
  • Credits are taxes paid by the empire’s population and increase as your population increases.
  • a new Trade Route is created at multiples of 150


Growth Rate

Growth rates depend whether the planet is ideal for the race or not:

Federation: - Terran - Romulans: - Terran - Klingons: - Jungle - Cardassians: - Desert - Dominion: - Jungle -

When a race is on its ideal planet type it has its highest growth rate. (defined in UniverseTables.txt)

  • Uninhabitable 0%
  • Hostile 1%
  • Marginal 2%
  • Adequate 3%
  • Comfortable 4%
  • Ideal 5%

PlanetMaxPop

(defined in UniverseTables.txt)

Terraforming

Due to it's not implemented yet - all inhabitable planets are already terraformed (don't wonder about old screenshots).

see also to do list#Features Overview