Intel
From BotF2-Wiki
in 2015-06-18 Production Facilities for intelligence were replaced
- Issue for intelligence: https://bitbucket.org/mstrobel/supremacy/issue/21/intelligence (issue/21)
Intel production was replaced by a Personnel-based system using >Agents (Source: Iceman http://botf2.star-trek-games.com/viewtopic.php?p=73094#p73094)
- Buildings
- Intelligence + following: Database-List
- PercentIntelligence
- PercentGeneralIntelligence
- PercentTotalIntelligence
Values
- one value is: TotalIntelligence, displayed at Empire Info
Working Stuff
we try to make it similar to Research (August 2016, IntelligencePool.cs). Here are the fields:
- GeneralIntel
- Economy
- Computers
- Diplomacy
- Science
- Military
Intel Ships
(coded Jan 2017, not part of previous releases)
- It's important how much intelligence points your own empire is creating each turn and how many the attacked races creates as well. Depending on this ratio you will have success or will fail.
- As part of Intel Ships you can camouflage spy ships to hardly be detected by other races
- Intel Ships don't take part on ship combats.
- >> Spy Ship: Spy Ships gain research points by copying from another race
- >> Raider: Raider Ships are stealing local tax credits to increase your own credits
- >> Sabotage Ship: Sabotage Ships are trying to destroy energy facilities on the attacked system. They are one-mission-ships.
- Tech level 1: Dominion: It's a unique that Dominion is starting at tech level 1 with Spy ships
- Tech level 2: at this level Cardassians, Klingons and Terrans are jumping in in different types of ships
- Tech level 3: almost every major race has all kind of intel ships. Borg never have intel ships