Difference between revisions of "Resource"

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(Personnel: Buildings (at the moment no such building available because Personnel isn't ingame at the moment) **Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: [http://botf2.square7.ch/b2_db/BuildingsPersonnel.php Database-List])
(Dilithium)
 
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Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
 
Other resources are [[Food]] <img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> and [[Energy]] <img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img>
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= Distribution =
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*http://star-trek-supremacy.proboards.com/thread/342/resources-colonies
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Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies
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*SupremacyCore\Game\GameEngine.cs  void DoProduction(GameContext game)
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for others (e.g. Food, Industry, Energy):
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*SupremacyCore\Universe\Colony.cs
  
 
= Dilithium  =
 
= Dilithium  =
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*Buildings
 
*Buildings
**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
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**Dilithium:    [http://botf2.square7.ch/b2_db/BuildingsDilithium.php Database-List]
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*https://bitbucket.org/mstrobel/supremacy/issue/75/colonies-screen-3 (issue/75)
  
 
= Duranium =
 
= Duranium =
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*Buildings
 
*Buildings
 
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
 
**Deuterium + PercentDeuterium:    [http://botf2.square7.ch/b2_db/BuildingsRawMaterials.php Database-List]
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2018-08-12: Add missing Deuterium Extractor for some empires
  
 
= Personnel =
 
= Personnel =
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*Buildings
 
*Buildings
 
**Energy + PercentEnergy:    [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List]
 
**Energy + PercentEnergy:    [http://botf2.square7.ch/b2_db/BuildingsEnergy.php Database-List]
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== Energy shortage ==
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*https://bitbucket.org/mstrobel/supremacy/issue/24/energy-shortages (issue/24): OBs are shut down last, power shortages should be most critical (and happen mostly) during bombardments, where OBs are more important. (Shipyards energy is also critical due to range extender)

Latest revision as of 12:38, 13 December 2020

Intro

Resources like Duranium and Dilithium are desirable for ship construction. They are shown right beside the sun. (For other symbols see here)

Deuterium is another one.

  • These resources will primarly used for local production in a system, but unused resources are given to the global stockpile.
  • On the other side for system production resources out of global stockpile are used for local production.
  • To avoid that one system get's an advantage or an disadvantage when global stockpile is low, system's sequence is shuffled (Algorithms.RandomShuffleInPlace(colonies)).


Later another resource will follow: Personnel


Other resources are Food and Energy

Distribution


Raw Materials(Duranium), Deuterium, Dilithium is collected cross over all colonies and used by all colonies

  • SupremacyCore\Game\GameEngine.cs void DoProduction(GameContext game)


for others (e.g. Food, Industry, Energy):

  • SupremacyCore\Universe\Colony.cs

Dilithium



Duranium

Duranium -also called RawMaterials- ...

FAQ Duranium

Q: How do I get more Duranium?

A: Systems with Asteroids can build a structure that mines additional Duranium. Some empires have structures that mine extra Duranium (Cardassians, Dominion). There's also a universal structure that allows a lot more Duranium to be mined, but with a huge Morale penalty (Core Mining Complex).

Deuterium

2018-08-12: Add missing Deuterium Extractor for some empires

Personnel

  • Buildings (at the moment no such building available because Personnel isn't ingame at the moment)
    • Personnel + PercentPersonnelLoyalty + PercentPersonnelTraining: Database-List

Food

see Food

Energy

Energy shortage