Difference between revisions of "System"
From BotF2-Wiki
(A system (or also colony called) is the summary with a sector.) |
(→Stars: Nebula -> is used for Dominion Home System. So it's not a real obect of the map like the others (Black Hole and more), but it's used like a star.) |
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<img>http://botf2.square7.ch/wiki-files/images/System.jpg</img> | <img>http://botf2.square7.ch/wiki-files/images/System.jpg</img> | ||
− | [[category:Galaxy]] | + | == Colonies == |
+ | |||
+ | At F5, option Colonies there's an overview about your colonies (and your homesystem). | ||
+ | |||
+ | === Symbols === | ||
+ | |||
+ | {|class="wikitable sortable" | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" | | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Content | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Example | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Description | ||
+ | ! bgcolor="#dadada" style="border:4px solid #999999;padding:0.2em;padding-top:0.2em;" |Custom1 | ||
+ | |||
+ | |- | ||
+ | |||
+ | |style=text-align:left bgcolor="black"| | ||
+ | |style=text-align:center|[[System]]<br>[[Race]] | ||
+ | |style=text-align:center|Sol<br>Humans | ||
+ | |style=text-align:center| | ||
+ | |style=text-align:left| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/ScreenIcons/population.png</img> | ||
+ | |style=text-align:center|[[Population]] | ||
+ | |style=text-align:center|93 / 120 (5,3%) | ||
+ | |style=text-align:left|current/maximum (growth rate) | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img size=24>http://botf2.square7.ch/wiki-files/images/ScreenIcons/morale.png</img> | ||
+ | |style=text-align:center|[[Morale]] | ||
+ | |style=text-align:center|"Content" | ||
+ | |style=text-align:left|see [[Morale]] | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/Resources/food.png</img> | ||
+ | |style=text-align:center|[[Food]] | ||
+ | |style=text-align:center|181 | ||
+ | |style=text-align:left|food amount | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/Resources/deuterium.png</img> | ||
+ | |style=text-align:center|[[Deuterium]] | ||
+ | |style=text-align:center|12 | ||
+ | |style=text-align:left|Deuterium amount | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/Resources/dilithium.png</img> | ||
+ | |style=text-align:center|[[Dilithium]] | ||
+ | |style=text-align:center|0 | ||
+ | |style=text-align:left|Dilithium amount | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/Resources/rawmaterials.png</img> | ||
+ | |style=text-align:center|[[Raw Materials]] | ||
+ | |style=text-align:center|40 | ||
+ | |style=text-align:left|Raw Materials amount | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/ScreenIcons/industry.png</img> | ||
+ | |style=text-align:center|[[Industry]] | ||
+ | |style=text-align:center|335 | ||
+ | |style=text-align:left|Industry yield | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/ScreenIcons/ship.png</img> | ||
+ | |style=text-align:center|[[Shipyard]] | ||
+ | |style=text-align:center|1500x3 | ||
+ | |style=text-align:left|Shipyards: Industry yield + amount of shipyards | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/Resources/energy.png</img> | ||
+ | |style=text-align:center|[[Energy]] | ||
+ | |style=text-align:center|20 | ||
+ | |style=text-align:left|Energy | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/ScreenIcons/research.png</img> | ||
+ | |style=text-align:center|[[Research]] | ||
+ | |style=text-align:center|55 | ||
+ | |style=text-align:left|Research yield | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"| | ||
+ | |style=text-align:center|---- | ||
+ | |style=text-align:center|---- | ||
+ | |style=text-align:left|'''other symbols following, not used in Colonies overview''' | ||
+ | |style=text-align:center|---- | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/ScreenIcons/combat_strength.png</img> | ||
+ | |style=text-align:center|Combat strength | ||
+ | |style=text-align:center| | ||
+ | |style=text-align:left|Combat strength | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img size=24>http://botf2.square7.ch/wiki-files/images/ScreenIcons/shield.png</img> | ||
+ | |style=text-align:center|[[Shield]] | ||
+ | |style=text-align:center| | ||
+ | |style=text-align:left|Shield | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img size=24>http://botf2.square7.ch/wiki-files/images/ScreenIcons/trade_route.png</img> | ||
+ | |style=text-align:center|Trade route | ||
+ | |style=text-align:center| | ||
+ | |style=text-align:left|Trade route | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"|<img>http://botf2.square7.ch/wiki-files/images/ScreenIcons/energy.png</img> | ||
+ | |style=text-align:center|[[Energy]] | ||
+ | |style=text-align:center| | ||
+ | |style=text-align:left|another energy symbol | ||
+ | |style=text-align:center| | ||
+ | |||
+ | |- | ||
+ | |style=text-align:left bgcolor="black"| | ||
+ | |style=text-align:center|[[Credits]] | ||
+ | |style=text-align:center|10334 | ||
+ | |style=text-align:left |Credits doesn't have a symbol | ||
+ | |style=text-align:center| | ||
+ | |} | ||
+ | |||
+ | == Screenshot Colonies == | ||
+ | |||
+ | <img>http://botf2.square7.ch/wiki-files/images/_Screenshots/5-1-Intel-Colonies/5-1-Intel-Colonies-2013-12-23.jpg</img> | ||
+ | |||
+ | |||
+ | == Stars == | ||
+ | |||
+ | Images of stars are in \Resources\Images\Stars\Map. According to http://oneminuteastronomer.com/708/star-colors-explained/ there are | ||
+ | *blue | ||
+ | *white | ||
+ | *yellow | ||
+ | *orange | ||
+ | *red | ||
+ | --- | ||
+ | *green is/was ingame, but it is not color of a real star. (-> disabled in Enums.cs) | ||
+ | |||
+ | |||
+ | Compare with [http://memory-beta.wikia.com/wiki/Stellar_classification#By_color Memory-Beta] | ||
+ | |||
+ | |||
+ | |||
+ | Sectors can also contain (Names + Descriptions hardcoded in BotF2UI/StarSystemPanel.cs) | ||
+ | *Black Hole | ||
+ | **The gravity well caused by the Black Hole makes sensor readings of this sector unreliable. Starships in this sector may be destroyed if they drift too close to the event horizon. | ||
+ | *Nebula | ||
+ | **[Nebula is used for Dominion Home System. So it's not a real obect of the map like the others (Black Hole and more), but it's used like a star.] | ||
+ | **see also https://bitbucket.org/mstrobel/supremacy/issue/130/nebulae-effects | ||
+ | *Neutron Star | ||
+ | **Radiative emissions from the Neutron Star make sensor readings unreliable. Ships which enter the sector may be damaged or destroyed by the Neutron Star's magnetic field. | ||
+ | *Quasar | ||
+ | **(none yet #058) | ||
+ | *Radio Pulsar | ||
+ | **Radiative emissions from the Radio Pulsar disrupt sensors in this sector and adjacent sectors. As the Radio Pulsar rotates, its effects move clockwise through the eight adjacent sectors. | ||
+ | *X-Ray Pulsar | ||
+ | **Radiative emissions from the X-Ray Pulsar disrupt sensors in this sector. Radiative pulses also obscure sensor readings in a ring of sectors which expands and contracts around the pulsar. | ||
+ | |||
+ | == Asteroids == | ||
+ | |||
+ | *https://bitbucket.org/mstrobel/supremacy/issue/269/display-custom-names-for-asteroid-belts (issue/269) | ||
+ | |||
+ | == Planet == | ||
+ | |||
+ | see [[Planet]], [[Planet#Planet Types]] | ||
+ | |||
+ | === Terraforming === | ||
+ | |||
+ | see [[Planet#Terraforming]] | ||
+ | |||
+ | === Population === | ||
+ | |||
+ | see [[Planet#Population]], [[Planet#PopulationHealth]], [[Planet#PlanetMaxPop]] | ||
+ | |||
+ | === Growth Rate === | ||
+ | |||
+ | see [[Planet#Growth Rate]], [[Planet#PlanetMaxPop]] | ||
+ | |||
+ | == PlanetaryShielding == | ||
+ | |||
+ | *PlanetaryShielding + PercentPlanetaryShielding + ShieldPerEnergyTech: [http://botf2.square7.ch/b2_db/BuildingsPlanetaryShielding.php Database-List] | ||
+ | |||
+ | === Shield Generator === | ||
+ | |||
+ | defined in TechObjectDatabase.xml: | ||
+ | |||
+ | noticed that it is defined with: "OnePer100MaxPopUnits" so you might be able to build 4 in a system with 400 pop. (not verified yet) (also see [https://bitbucket.org/mstrobel/supremacy/issue/351/restriction-missing-about-the-shield #351]) | ||
+ | |||
+ | == AntiShipDefense == | ||
+ | |||
+ | *ProductionsFacilities: | ||
+ | **[[Orbital Batteries]] | ||
+ | |||
+ | *Buildings: | ||
+ | **AntiShipDefense + PercentAntiShipDefense: [http://botf2.square7.ch/b2_db/BuildingsAntiShipDefense.php Database-List] | ||
+ | |||
+ | [[category:Galaxy]] [[category:GUI]] |
Latest revision as of 14:56, 25 October 2015
A system (or also colony called) is the summary with a sector.
Contents
Colonies
At F5, option Colonies there's an overview about your colonies (and your homesystem).
Symbols
Content | Example | Description | Custom1 | |
---|---|---|---|---|
System Race |
Sol Humans |
|||
Population | 93 / 120 (5,3%) | current/maximum (growth rate) | ||
Morale | "Content" | see Morale | ||
Food | 181 | food amount | ||
Deuterium | 12 | Deuterium amount | ||
Dilithium | 0 | Dilithium amount | ||
Raw Materials | 40 | Raw Materials amount | ||
Industry | 335 | Industry yield | ||
Shipyard | 1500x3 | Shipyards: Industry yield + amount of shipyards | ||
Energy | 20 | Energy |
| |
Research | 55 | Research yield | ||
---- | ---- | other symbols following, not used in Colonies overview | ---- | |
Combat strength | Combat strength | |||
Shield | Shield | |||
Trade route | Trade route | |||
Energy | another energy symbol | |||
Credits | 10334 | Credits doesn't have a symbol |
Screenshot Colonies
Stars
Images of stars are in \Resources\Images\Stars\Map. According to http://oneminuteastronomer.com/708/star-colors-explained/ there are
- blue
- white
- yellow
- orange
- red
---
- green is/was ingame, but it is not color of a real star. (-> disabled in Enums.cs)
Compare with Memory-Beta
Sectors can also contain (Names + Descriptions hardcoded in BotF2UI/StarSystemPanel.cs)
- Black Hole
- The gravity well caused by the Black Hole makes sensor readings of this sector unreliable. Starships in this sector may be destroyed if they drift too close to the event horizon.
- Nebula
- [Nebula is used for Dominion Home System. So it's not a real obect of the map like the others (Black Hole and more), but it's used like a star.]
- see also https://bitbucket.org/mstrobel/supremacy/issue/130/nebulae-effects
- Neutron Star
- Radiative emissions from the Neutron Star make sensor readings unreliable. Ships which enter the sector may be damaged or destroyed by the Neutron Star's magnetic field.
- Quasar
- (none yet #058)
- Radio Pulsar
- Radiative emissions from the Radio Pulsar disrupt sensors in this sector and adjacent sectors. As the Radio Pulsar rotates, its effects move clockwise through the eight adjacent sectors.
- X-Ray Pulsar
- Radiative emissions from the X-Ray Pulsar disrupt sensors in this sector. Radiative pulses also obscure sensor readings in a ring of sectors which expands and contracts around the pulsar.
Asteroids
- https://bitbucket.org/mstrobel/supremacy/issue/269/display-custom-names-for-asteroid-belts (issue/269)
Planet
see Planet, Planet#Planet Types
Terraforming
Population
see Planet#Population, Planet#PopulationHealth, Planet#PlanetMaxPop
Growth Rate
see Planet#Growth Rate, Planet#PlanetMaxPop
PlanetaryShielding
- PlanetaryShielding + PercentPlanetaryShielding + ShieldPerEnergyTech: Database-List
Shield Generator
defined in TechObjectDatabase.xml:
noticed that it is defined with: "OnePer100MaxPopUnits" so you might be able to build 4 in a system with 400 pop. (not verified yet) (also see #351)
AntiShipDefense
- ProductionsFacilities:
- Buildings:
- AntiShipDefense + PercentAntiShipDefense: Database-List