Difference between revisions of "Planet"
(→Population Health: http://star-trek-supremacy.proboards.com/thread/339/population-health) |
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'''Buildings for additional GrowthRate''': GrowthRate + PercentGrowthRate: [http://botf2.square7.ch/b2_db/BuildingsGrowthRate.php Database-List] Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate | '''Buildings for additional GrowthRate''': GrowthRate + PercentGrowthRate: [http://botf2.square7.ch/b2_db/BuildingsGrowthRate.php Database-List] Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate | ||
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=== Population Health === | === Population Health === |
Revision as of 11:14, 4 June 2015
A planet is a part of a system.
Contents
Important Icons
see info at Manual#Important Icons
Planet Types
Links:
Class | Subject | Status | Comment | Custom1 | Custom2 | ||
---|---|---|---|---|---|---|---|
B | Gas Giant | uninhabitable | |||||
D | Crystalline | uninhabitable | |||||
G | Desert | ||||||
J | Barren | ||||||
K | Volcanic | ||||||
L | Jungle | ||||||
M | Terran | ||||||
O | Oceanic | ||||||
P | Arctic | ||||||
R | Rogue | ||||||
Y | Demon | uninhabitable |
Population
- Population growths up to maxPop.
- at Starvation it shrinks
- Moon Habitation expands maxPop.
- primary purpose of popuation is to be allocated to food, industry, energy or research work areas (see Manual).
- Population has a morale influencing production.
- Credits are taxes paid by the empire’s population and increase as your population increases.
- a new Trade Route is created at multiples of 150
- for more see Manual#Game play tips
Growth Rate
Growth rates depend whether the planet is ideal for the race or not:
Federation: - Terran - | Romulans: - Terran - | Klingons: - Jungle - | Cardassians: - Desert - | Dominion: - Jungle - |
When a race is on its ideal planet type it has its highest growth rate. (defined in UniverseTables.txt)
- Uninhabitable 0%
- Hostile 1%
- Marginal 2%
- Adequate 3%
- Comfortable 4%
- Ideal 5%
- Unemployment https://bitbucket.org/mstrobel/supremacy/issue/313/unemployment (issue/313)
- If Food Output >= Current Population but Unassigned Population >= 50% , the colony's population cannot grow by more than 1 pop per turn.
Buildings for additional GrowthRate: GrowthRate + PercentGrowthRate: Database-List Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate
Population Health
- Buildings
- PercentPopulationHealth: Database-List
see also Scripted Event#Plague: You lose a certain amount of population per turn. You will need to send a medical ship to save your people. If you send a medical ship to an enemy/minor race world, relations with the race will greatly improve.
Population Support
[BotF] Ship maintenance below the population support value was not payed, only whatever was above that value would be deducted every turn from the treasury. Population Support = Total Population * Race Modifier Race Modifier = 1.000 Klingons 0.850 Cardassians 0.800 Romulans 0.775 Humans 0.750 Ferengi Race Modifiers should be made data-driven.
PlanetMaxPop
(defined in UniverseTables.txt)
Terraforming
Due to it's not implemented yet - all inhabitable planets are already terraformed (don't wonder about old screenshots).
see also to do list#Features Overview
/Images/Planets
http://botf2.square7.ch/b2_db/PlanetsElse.html