»Betazoid

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Race Image Insignia Description Type Planet
Betazoids

http://botf2.square7.ch/b2_db/Races.php

Ships

Ship Image Tech Description Custom1 Custom2
BETAZOID_STARCRUISER http://botf2.square7.ch/b2_db/Ships.php

Buildings

Building Image Tech Description Custom1 Custom2
TextDatabase

AlienCultures.pdf

Betazoids

System Name: Beta Veldonna

System Type: Yellow dwarf

Moons: three (Avandar, Merandar, Keylandar)

Planet of Origin: Betazed(fifth planet; class M)

Associated Bodies: (7)(planets Beta Veldonna(Hynozad), 2,3,4,6,7,8 unknown)

Sociological Data

Goverment: unknown

Capital: Rixx

Colonization level: Low-Medium

Culture:

The Betazoids believe in the Four Deities and in the Great Fire. There are also references to the Holy Rings of Betazed, and the Sacred Chalice of Rixx.Betazoids have a pseudo-religious, semi-matriarchal society. Ruling houses, descended from various legendary figures, make up a planetary council that speaks for all citizens; each house broadly encompasses the interests of millions of people, in rough geographic locations (and along certain familial lines). The system of representation can be complicated by the fact that Betazoids can petition along their matrilineal

lines in order to be heard, in much the same way that a citizen might write a letter to a representative in a representative democracy. Each house claims its mandate from its legendary founder, an acolyte of the Betazed mythic hero Krystaros. Fortunately for them, the Betazoid telepathy and empathy meant that warfare was a largely foreign concept for much of Betazed history. The earliest records of conflict in Betazoid history indicate a spiritual war with non-corporeal entities—described as demons in ancient religious texts. Betazoids presumably evolved their telepathic abilities to combat such beings, and in the process created a society whereby honesty and compassion were paramount: Few Betazoids could bear to feel the pain or discomfort of fellow citizens, especially on a large scale. Betazed wholeheartedly contributes to and partakes in Federation science and technology projects, and this shows. Their cities are built with large mushroomshaped structures that rise up on thin spires, leaving more of the ground open for natural growth. Betazed contributes its telepathic expertise, psychological experience and philosophical developments to Federation civilization, and in return the

Federation's strongly technical members help with advanced replication technology, engineering, and land reclamation. The result is that the average Betazoid has a very high and enjoyable standard of living, while the citizenry have little fear of discontent; an unhappy Betazoid is often quickly discovered and counseled by friends, neighbors, and family, all of whom want to re-establish the pleasant environs.

Game Data

Tech: Developed

Resources: standard ores

Goods: Unknown

History:

The Betazoids broke the warp drive barrier with their first warp ship, the Avandar in the 22nd century. Betazed has enjoyed a relatively untroubled history for the last few centuries. This

peaceful existence came to a halt in 2374, when the Dominion invaded and occupied the planet. The Dominion's desire to conduct experiments with telepathy played a big part in their decision to annex Betazed. The Dominion had control of Betazed for over four months. In that time, tens of thousands of Betazoids disappeared. Groups were being rounded up at an alarming rate. Jem'Hadar were rounding up the most talented telepaths for use in experiments conducted by the Cardassian scientist Crell Moset. Crell Moset made the Jem'Hadar telepathic, but they contained a fatal flaw.

Because the Jem'Hadar mind processes emotions very differently from other humanoids, the ones that were made telepathic suddenly found themselves bombarded empathically, with no way to close off their new perceptions. Immediate, fatal seizures were the result. It also affected unaltered Jem'Hadar in close proximity. This same flaw made the Jem'Hadar vulnerable to projected emotions. It made them catatonic for one hour or so. Betazed was freed by taking advantage of this flaw by using invasive empathy on the Jem'Hadar. The strain killed 40% of the Betazoids performing the technique, and some of the Jem'Hadar went berserk and killed each

other, but most were made catatonic.

Possible Structures: NOTE: BLUE ONES ARE ALREADY IN

Diplomatic Society(+10% Internal Affairs)

Counselling Academy(+10% Internal Security)