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(Population Health: added: old but detailed to Health: http://bote2.square7.ch/forum/viewtopic.php?p=27152#p27152)
 
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A planet is a part of a [[system]].
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== Important Icons ==
 
== Important Icons ==
  
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|style=text-align:left|
 
|style=text-align:left|
 
|}
 
|}
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== Population ==
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*Population growths up to [[Planet#PlanetMaxPop|maxPop]].
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*at [[Starvation]] it shrinks
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*[[Moon Habitation]] expands maxPop.
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*primary purpose of popuation is to be allocated to food, industry, energy or research work areas (see [[Manual#Production Option|Manual]]).
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*Population has a [[morale]] influencing [[production]].
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*[[Credits]] are taxes paid by the empire’s population and increase as your population increases.
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*a new [[Trade Route]] is created at multiples of 150
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*for more see [[Manual#Game play tips]]
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=== Growth Rate ===
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Growth rates depend whether the planet is ideal for the race or not:
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{| align="left"|
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|style="border:5px solid #b3b8f4;padding:0.1em;padding-left:0.1em;" |[[Federation|<span style="color:#0000ff">Federation: '''- Terran -''' </span>]]
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|
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|style="border:5px solid lightgreen;padding:0.1em;padding-left:0.1em;"|[[Romulans|<span style="color:green">Romulans: '''- Terran -'''</span>]]
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|
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|style="border:5px solid #ff4040;padding:0.1em;padding-left:0.1em;"|[[Klingons|<span style="color:#e50000">Klingons: '''- Jungle -'''</span>]]
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|
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|style="border:5px solid #BF8040;padding:0.1em;padding-left:0.1em;" |[[Cardassians|<span style="color:#804040">Cardassians: '''- Desert -'''</span>]]
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|
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|style="border:5px solid DarkMagenta;padding:0.1em;padding-left:0.1em;" |[[Dominion|<span style="color:DarkMagenta">Dominion: '''- Jungle -'''</span>]]
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|}
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When a race is on its ideal planet type it has its highest growth rate. (defined in [[Table#UniverseTables.txt|UniverseTables.txt]])
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*Uninhabitable 0%
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*Hostile 1%
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*Marginal 2%
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*Adequate 3%
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*Comfortable 4%
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*'''Ideal''' 5%
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*Unemployment https://bitbucket.org/mstrobel/supremacy/issue/313/unemployment (issue/313)
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**If Food Output >= Current Population but Unassigned Population >= 50% , the colony's population cannot grow by more than 1 pop per turn.
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'''Buildings for additional GrowthRate''': GrowthRate + PercentGrowthRate: [http://botf2.square7.ch/b2_db/BuildingsGrowthRate.php Database-List] Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate
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*http://star-trek-supremacy.proboards.com/thread/337/growth-rate
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=== Population Health ===
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*Buildings
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**PercentPopulationHealth: [http://botf2.square7.ch/b2_db/BuildingsPercentPopulationHealth.php Database-List]
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*old but detailed to Health: http://bote2.square7.ch/forum/viewtopic.php?p=27152#p27152
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see also [[Scripted Event#Plague]]: You lose a certain amount of population per turn. You will need to send a medical ship to save your people. If you send a medical ship to an enemy/minor race world, relations with the race will greatly improve.
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*http://star-trek-supremacy.proboards.com/thread/339/population-health (search entry thread/339)
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=== Population Support ===
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*https://bitbucket.org/mstrobel/supremacy/issue/311/population-support (issue/311)
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[BotF] Ship maintenance below the population support value was not payed, only whatever was above that value would be deducted every turn from the treasury.
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Population Support = Total Population * Race Modifier
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Race Modifier = 1.000 Klingons 0.850 Cardassians 0.800 Romulans 0.775 Humans 0.750 Ferengi
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Race Modifiers should be made data-driven.
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== PlanetMaxPop ==
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(defined in [[Table#UniverseTables.txt|UniverseTables.txt]])
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<img>http://botf2.square7.ch/wiki-files/images/PlanetMaxPop.png</img>
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== Terraforming ==
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Due to it's not implemented yet - all inhabitable planets are already terraformed (don't wonder about old screenshots).
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see also [[to do list#Features Overview]]
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== /Images/Planets ==
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http://botf2.square7.ch/b2_db/PlanetsElse.html
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== other planet generator ==
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*http://donjon.bin.sh/scifi/world/
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[[category:Galaxy]] [[category:How to play]]

Latest revision as of 14:14, 4 June 2015

A planet is a part of a system.

Important Icons

see info at Manual#Important Icons



Planet Types

Links:

Class Subject Status Comment Custom1 Custom2
B Gas Giant uninhabitable
D Crystalline uninhabitable
G Desert
J Barren
K Volcanic
L Jungle
M Terran
O Oceanic
P Arctic
R Rogue
Y Demon uninhabitable


Population

  • primary purpose of popuation is to be allocated to food, industry, energy or research work areas (see Manual).
  • Population has a morale influencing production.
  • Credits are taxes paid by the empire’s population and increase as your population increases.
  • a new Trade Route is created at multiples of 150


Growth Rate

Growth rates depend whether the planet is ideal for the race or not:

Federation: - Terran - Romulans: - Terran - Klingons: - Jungle - Cardassians: - Desert - Dominion: - Jungle -

When a race is on its ideal planet type it has its highest growth rate. (defined in UniverseTables.txt)

  • Uninhabitable 0%
  • Hostile 1%
  • Marginal 2%
  • Adequate 3%
  • Comfortable 4%
  • Ideal 5%

Buildings for additional GrowthRate: GrowthRate + PercentGrowthRate: Database-List Tip: build IMMUNOLOGY_CENTRE as soon as possible to each colony to get more growth rate


Population Health

see also Scripted Event#Plague: You lose a certain amount of population per turn. You will need to send a medical ship to save your people. If you send a medical ship to an enemy/minor race world, relations with the race will greatly improve.


Population Support

[BotF] Ship maintenance below the population support value was not payed, only whatever was above that value would be deducted every turn from the treasury.
Population Support = Total Population * Race Modifier
Race Modifier = 1.000 Klingons 0.850 Cardassians 0.800 Romulans 0.775 Humans 0.750 Ferengi
Race Modifiers should be made data-driven.

PlanetMaxPop

(defined in UniverseTables.txt)

Terraforming

Due to it's not implemented yet - all inhabitable planets are already terraformed (don't wonder about old screenshots).

see also to do list#Features Overview

/Images/Planets

http://botf2.square7.ch/b2_db/PlanetsElse.html

other planet generator