User contributions
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- 15:40, 6 November 2016 (diff | hist) . . (+221) . . Ships (→Types of Ships)
- 14:58, 6 November 2016 (diff | hist) . . (+205) . . Ships (→Types of Ships: Plans: *Spy ships -> Infilitrate = get info about the whole spied civilization (don't know yet, but maybe get SystemView by double clicking their sectors for seeing their facilities and structures))
- 15:15, 29 October 2016 (diff | hist) . . (+573) . . Ships (→Order: FleetOrders.cs)
- 13:55, 14 August 2016 (diff | hist) . . (+182) . . Intel (we try to make it similar to Research (August 2016, IntelligencePool.cs). Here are the fields:)
- 12:51, 14 August 2016 (diff | hist) . . (+37) . . Auto Save (Greyed out problem == see http://star-trek-supremacy.proboards.com/post/3532/thread) (current)
- 12:49, 14 August 2016 (diff | hist) . . (+89) . . Problem (→Problems at Saving)
- 18:15, 6 August 2016 (diff | hist) . . (+374) . . N Variable (This site is mostly about coding, but maybe also "ingame") (current)
- 14:13, 6 August 2016 (diff | hist) . . (+76) . . Intel (one value is: TotalIntelligence, displayed at Empire Info)
- 06:15, 31 July 2016 (diff | hist) . . (+154) . . Source Code (→VS2015)
- 18:24, 30 July 2016 (diff | hist) . . (+212) . . Agents (In Agents.xml just add NaturalSkills="0,1" if PersonnelConstants.xaml allows 2 skills each agent at NaturalSkillsPerAgent="2". Too many skills will be erased, to less skills will be added randomly by the coding.) (current)
- 14:07, 23 July 2016 (diff | hist) . . (+31) . . Source Code (→Tools)
- 18:02, 17 July 2016 (diff | hist) . . (+497) . . Colony Ship (Depending on WorkCapacity of the ColonyShip in \Data\TechObjectDatabase.xml (you can mod this!) on a new colony population is generated. In ColonyBuilder depending on population and more facilities are builded. This is hardcoded.)
- 14:57, 3 July 2016 (diff | hist) . . (+83) . . ScriptedEventCoding (current)
- 14:42, 3 July 2016 (diff | hist) . . (+46) . . ScriptedEventCoding
- 14:41, 3 July 2016 (diff | hist) . . (+62) . . ScriptedEventCoding
- 14:39, 3 July 2016 (diff | hist) . . (+110) . . N ScriptedEventCoding (Created page with "ReligiousHolidayEvent.cs is located in \Mainline\S'''upremacyCore\Scripting\Events\'''ReligiousHolidayEvent.cs")
- 14:39, 3 July 2016 (diff | hist) . . (+41) . . Scripted Event (= Coding = see ScriptedEventCoding)
- 10:24, 2 July 2016 (diff | hist) . . (-21) . . Scripted Event (→Threads: made links working, now going to backup of old forum)
- 10:21, 2 July 2016 (diff | hist) . . (+87) . . Scripted Event (→Threads: on new forum: http://star-trek-supremacy.proboards.com/thread/98/random-events)
- 14:15, 25 June 2016 (diff | hist) . . (+23) . . N Saved Game (#redirect Auto Save) (current)
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